Project window, go to the
Inspector window, and under the General section, click on the
Open Sprite Editorbutton. This will display which Sprites the avatar is made of.
Sprite Editor ▼and select
Skinning Editorto start rigging.
Visibility tabin the upper right corner, you will see the PSB file's Bone and Sprite information.
Bonessection of the left tool tab, and click
Create Boneand hovering over the parent bone.
Weights sectionof the left tool tab, click
Auto Weightsto automatically set weight(s) to the visible sprite(s) based on the positional relationship between the sprite(s) and the bone.
Pose sectionof the left tool tab, click
Preview Poseand move a bone to confirm that its bound sprite(s) move as you had intended.
Weight Brushfrom the
Weights sectionof the left tool tab.
Weight Slidertool from the left tool tab.
Weight Slider windowon the right, slide the
Amountup to 1.
Rigid Body Componentand the
Character Joint Componentto make its hair bones vibrate along with head movements.