[v.0.1.0] 11. Export MYTY Avatar

MYTY Avatars have AssetBundles that can support Android, iOS, Mac OS, and Windows environments. Use the AssetBundle Exporter to make your MYTY Avatars compatible with various platforms.

๐Ÿ”ฅ Prerequisites

โœ… The following four modules should be included in the Unity Editor.

  • Android Build Support

  • iOS Build Support

  • Mac Build Support (IL2CPP)

  • Windows Build Support (Mono)

If you have installed Unity Editor by following our installation guide on the 3. Install Unitypage, all required modules will already be installed.

Are these modules missing in Unity Editor?
  1. In the Installs tab of the Unity hub, click the โš™๏ธŽ icon next to the Unity Editor.

  2. Check the checkbox of the required module and click the Install button to add it.

Open the exporter window

  1. Open the Avatar Exporter window by selecting MYTY Kit > Export AssetBundle in the header tab.

  2. The Root Controller and all Motion Adapters created for the scene will be automatically referenced and shown in the window.

Can't see the Root Controller or Motion Adapters? Refer to the pages below, and try again. You may need to create a new Root Controller object and Motion Adapters.

Create Root Controller ๐Ÿ‘‰ 8. MYTY Kit Controllers

Create Motion Adapter ๐Ÿ‘‰ [v0.1.0] 9. Apply Motion Tracking

AssetBundle Exporter window UI

  • File Name: Give a name to the AssetBundle file to be exported.

  • Avatar Selector: The Avatar Selector object created in the current project is automatically included.

  • Root Controllers: The Root Controller created in the current project is automatically referenced.

  • Motion Adapters: The Motion Adapters created in the current project are automatically referenced.

  • Export: Export the AssetBundle.

Set Variables and Export Avatar AssetBundle

  1. Create a File Name for the AssetBundle to be exported.

  2. Avatar Selector, Root Controller, and Motion Adapters are automatically referenced and shown in the list. If the object(s) do not appear, click the โ˜‰ button to the right of each input box to manually add the required object.

  3. Click Export to create the Avatar AssetBundle.

  4. Once export is complete, you can check the Android, iOS, Mac, and Windows versions of the Avatar AssetBundle in Assets > ExportedBundle in the Project window.

Have a question or an idea? If you have a question to ask or an idea to share, participate in the MYTY Kit Community. Weโ€™d love to hear from you.๐Ÿ˜„

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