# MYTY Kit

## For Avatar Creator

- [GM, MYTY! 👐](https://myty.gitbook.io/myty-kit/before-you-begin/gm-myty.md): Last Updated on February 2023
- [What is MYTY Kit?](https://myty.gitbook.io/myty-kit/before-you-begin/what-is-myty-kit.md)
- [MYTY Kit System Requirements](https://myty.gitbook.io/myty-kit/before-you-begin/myty-kit-system-requirements.md): Your computer must meet the minimum technical specifications outlined below to run and use MYTY Kit.
- [Prerequisites](https://myty.gitbook.io/myty-kit/before-you-begin/prerequisites.md): The Docs assume some character animation, Unity, and Web3 knowledge.
- [MYTY Kit Glossary](https://myty.gitbook.io/myty-kit/before-you-begin/myty-kit-glossary.md)
- [1. Prepare Illustration PSB](https://myty.gitbook.io/myty-kit/getting-started/1.-prepare-illustration-psb.md)
- [Key Requirements](https://myty.gitbook.io/myty-kit/getting-started/1.-prepare-illustration-psb/key-requirements.md)
- [Basics of Avatar Animation](https://myty.gitbook.io/myty-kit/getting-started/1.-prepare-illustration-psb/basics-of-avatar-animation.md)
- [Recommended PSB file structure for Trait Mapper](https://myty.gitbook.io/myty-kit/getting-started/1.-prepare-illustration-psb/recommended-psb-file-structure-for-trait-mapper.md)
- [2. Trait Mapping](https://myty.gitbook.io/myty-kit/getting-started/2.-trait-mapping.md): This function is ideally utilized for PFP projects that were created by Generative Art.
- [Guide to MYTY Kit Trait Mapper](https://myty.gitbook.io/myty-kit/getting-started/2.-trait-mapping/guide-to-myty-kit-trait-mapper.md)
- [New Field: Token ID](https://myty.gitbook.io/myty-kit/getting-started/2.-trait-mapping/new-field-token-id.md): Last Updated on January 2023
- [3. Install Unity](https://myty.gitbook.io/myty-kit/getting-started/3.-install-unity.md)
- [4. Import MYTY Kit](https://myty.gitbook.io/myty-kit/getting-started/4.-import-myty-kit.md): This document explains how to import assets for MYTY Kit.
- [5. Import 2D Avatar Assets](https://myty.gitbook.io/myty-kit/getting-started/5.-import-2d-avatar-assets.md)
- [6. Before Rigging](https://myty.gitbook.io/myty-kit/make-animation/6.-before-rigging.md): This document has been updated along with MYTY Kit v1.0 release on October 2022.
- [7. Rigging in Sprite Editor](https://myty.gitbook.io/myty-kit/make-animation/7.-rigging-in-sprite-editor.md): Describes the avatar rigging process in Unity. It mainly explains the basic principles, and has captioned video tutorials with captions.
- [Mesh in Unity](https://myty.gitbook.io/myty-kit/make-animation/7.-rigging-in-sprite-editor/mesh-in-unity.md): This section describes the mesh you need to know to deform your sprites.
- [8. MYTY Kit Controllers](https://myty.gitbook.io/myty-kit/make-animation/8.-myty-kit-controllers.md)
- [Bone 1D Controller](https://myty.gitbook.io/myty-kit/make-animation/8.-myty-kit-controllers/bone-1d-controller.md): You can learn how to use the Bone 1D Controller through this page.
- [Bone 2D Controller](https://myty.gitbook.io/myty-kit/make-animation/8.-myty-kit-controllers/bone-2d-controller.md): You can learn how to use the Bone 2D Controller through this page.
- [Sprite 1D Range Controller](https://myty.gitbook.io/myty-kit/make-animation/8.-myty-kit-controllers/sprite-1d-range-controller.md): You can learn how to use the Sprite 1D Range Controller through this page.
- [Sprite 2D Nearest Controller](https://myty.gitbook.io/myty-kit/make-animation/8.-myty-kit-controllers/sprite-2d-nearest-controller.md): You can learn how to use the Sprite 2D Nearest Controller through this page.
- [Rigged Sprite 2D Nearest Controller](https://myty.gitbook.io/myty-kit/make-animation/8.-myty-kit-controllers/rigged-sprite-2d-nearest-controller.md): You can learn how to use the Rigged Sprite 2D Nearest Controller through this page.
- [9. Apply Motion Tracking](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking.md)
- [Character Movement](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/character-movement.md): This page explains the basic background of character movement.
- [Bone Motion Adapters](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters.md): You can select an appropriate Motion Adapter by taking into account the Controller and the Controller’s input (Motion data) that you’ll use.
- [Bone2D](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/bone2d.md): Bone2D Motion Adapter connects Bone Controllers to transform the bone on a plane by using two factors among the Joint Model's tracking data(XYZ).
- [BoneTiltOrPosition](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/bonetiltorposition.md): BoneTiltOrPosition Motion Adapter connects Bone Controllers to tilt or set the position of the bone by using one factor among the Joint Model's tracking data(XYZ).
- [EyeBlink & EyeBlinkAll](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/eyeblink-and-eyeblinkall.md): Using the EyeBlink motion adapter, you can connect the size values of both eyes (left/rightEye) among the face tracking factors with the controller.
- [EyeBrow & EyeBrowAll](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/eyebrow-and-eyebrowall.md): Using the Eyebrow motion adapter, you can connect the height values of both eyes (left/rightEyeBrow) among the face tracking factors with the Controller.
- [Pupil & PupilAll](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/pupil-and-pupilall.md): Using the Pupil motion adapter, you can connect the position values of both pupils (left/rightPupilX,Y) among the face tracking factors with the Controller.
- [Sprite Motion Adapters](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters.md): You can select an appropriate Motion Adapter by taking into account the Controller and the Controller’s input (Motion data) that you’ll use.
- [EyeBlink & EyeBlinkAll](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters/eyeblink-and-eyeblinkall.md): Using the EyeBlink motion adapter, you can connect the size values of both eyes (left/rightEye) among the face tracking factors with the controller.
- [EyeBrow & EyeBrowAll](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters/eyebrow-and-eyebrowall.md): Using the Eyebrow motion adapter, you can connect the height values of both eyes (left/rightEyeBrow) among the face tracking factors with the Controller.
- [MouthSprite](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters/mouthsprite.md): Using the MouthSprite motion adapter, you can connect the size values of mouth (mouthX,Y) among the face tracking factors with the Controller.
- [Advanced documentation](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/advanced-documentation.md): These are documents describing the technical contents of MYTY Kit.
- [Mapper & Reducer](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/advanced-documentation/mapper-and-reducer.md): This document is an advanced document on the Mapper and Reducer.
- [Stabilizing method](https://myty.gitbook.io/myty-kit/make-animation/9.-apply-motion-tracking/advanced-documentation/stabilizing-method.md): This document is an advanced document on the algorithms of the stabilizing method.
- [10. Set up AR Face Mode](https://myty.gitbook.io/myty-kit/make-animation/10.-set-up-ar-face-mode.md)
- [Advanced Animation](https://myty.gitbook.io/myty-kit/make-animation/advanced-animation.md)
- [Physics 2D](https://myty.gitbook.io/myty-kit/make-animation/advanced-animation/physics-2d.md): This section describes how to create physics-based animations.
- [Sprite Masking](https://myty.gitbook.io/myty-kit/make-animation/advanced-animation/sprite-masking.md): This section describes how to mask sprites.
- [Idle Animation](https://myty.gitbook.io/myty-kit/make-animation/advanced-animation/idle-animation.md)
- [11. Export MYTY Avatar](https://myty.gitbook.io/myty-kit/connect-with-myty-metaverse/11.-export-myty-avatar.md)
- [MYTY Avatar Viewer](https://myty.gitbook.io/myty-kit/connect-with-myty-metaverse/11.-export-myty-avatar/myty-avatar-viewer.md)
- [Updates on File Export Format — Zip file](https://myty.gitbook.io/myty-kit/connect-with-myty-metaverse/11.-export-myty-avatar/updates-on-file-export-format-zip-file.md)
- [12. Upload to Avatar Manager](https://myty.gitbook.io/myty-kit/connect-with-myty-metaverse/12.-upload-to-avatar-manager.md): MYTY Avatars can be used in any MYTY Metaverse, including MYTY Camera.
- [About Us](https://myty.gitbook.io/myty-kit/misc/about-us.md)
- [Troubleshooting & FAQ](https://myty.gitbook.io/myty-kit/misc/troubleshooting-and-faq.md)
- [Change Log](https://myty.gitbook.io/myty-kit/misc/change-log.md)
- [License](https://myty.gitbook.io/myty-kit/misc/license.md)
- [License.md](https://myty.gitbook.io/myty-kit/misc/license/license-md.md)
- [Legacy Documentation](https://myty.gitbook.io/myty-kit/misc/legacy-documentation.md)
- [\[v0.1.0\] 4. Import MYTY Kit](https://myty.gitbook.io/myty-kit/misc/legacy-documentation/v0.1.0-4.-import-myty-kit.md): This document explains how to import assets for the MYTY Kit.
- [\[v0.1.0\] 6. Before Rigging](https://myty.gitbook.io/myty-kit/misc/legacy-documentation/v0.1.0-6.-before-rigging.md)
- [\[v0.1.0\] 9. Apply Motion Tracking](https://myty.gitbook.io/myty-kit/misc/legacy-documentation/v0.1.0-9.-apply-motion-tracking.md)
- [\[v.0.1.0\] 11. Export MYTY Avatar](https://myty.gitbook.io/myty-kit/misc/legacy-documentation/v.0.1.0-11.-export-myty-avatar.md): MYTY Avatars have AssetBundles that can support Android, iOS, Mac OS, and Windows environments. Use the AssetBundle Exporter to make your MYTY Avatars compatible with various platforms.
