# Make animation

- [6. Before Rigging](/products/kit/make-animation/6.-before-rigging.md): This document has been updated along with MYTY Kit v1.0 release on October 2022.
- [7. Rigging in Sprite Editor](/products/kit/make-animation/7.-rigging-in-sprite-editor.md): Describes the avatar rigging process in Unity. It mainly explains the basic principles, and has captioned video tutorials with captions.
- [Mesh in Unity](/products/kit/make-animation/7.-rigging-in-sprite-editor/mesh-in-unity.md): This section describes the mesh you need to know to deform your sprites.
- [8. MYTY Kit Controllers](/products/kit/make-animation/8.-myty-kit-controllers.md)
- [Bone 1D Controller](/products/kit/make-animation/8.-myty-kit-controllers/bone-1d-controller.md): You can learn how to use the Bone 1D Controller through this page.
- [Bone 2D Controller](/products/kit/make-animation/8.-myty-kit-controllers/bone-2d-controller.md): You can learn how to use the Bone 2D Controller through this page.
- [Sprite 1D Range Controller](/products/kit/make-animation/8.-myty-kit-controllers/sprite-1d-range-controller.md): You can learn how to use the Sprite 1D Range Controller through this page.
- [Sprite 2D Nearest Controller](/products/kit/make-animation/8.-myty-kit-controllers/sprite-2d-nearest-controller.md): You can learn how to use the Sprite 2D Nearest Controller through this page.
- [Rigged Sprite 2D Nearest Controller](/products/kit/make-animation/8.-myty-kit-controllers/rigged-sprite-2d-nearest-controller.md): You can learn how to use the Rigged Sprite 2D Nearest Controller through this page.
- [9. Apply Motion Tracking](/products/kit/make-animation/9.-apply-motion-tracking.md)
- [Character Movement](/products/kit/make-animation/9.-apply-motion-tracking/character-movement.md): This page explains the basic background of character movement.
- [Bone Motion Adapters](/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters.md): You can select an appropriate Motion Adapter by taking into account the Controller and the Controller’s input (Motion data) that you’ll use.
- [Bone2D](/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/bone2d.md): Bone2D Motion Adapter connects Bone Controllers to transform the bone on a plane by using two factors among the Joint Model's tracking data(XYZ).
- [BoneTiltOrPosition](/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/bonetiltorposition.md): BoneTiltOrPosition Motion Adapter connects Bone Controllers to tilt or set the position of the bone by using one factor among the Joint Model's tracking data(XYZ).
- [EyeBlink & EyeBlinkAll](/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/eyeblink-and-eyeblinkall.md): Using the EyeBlink motion adapter, you can connect the size values of both eyes (left/rightEye) among the face tracking factors with the controller.
- [EyeBrow & EyeBrowAll](/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/eyebrow-and-eyebrowall.md): Using the Eyebrow motion adapter, you can connect the height values of both eyes (left/rightEyeBrow) among the face tracking factors with the Controller.
- [Pupil & PupilAll](/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/pupil-and-pupilall.md): Using the Pupil motion adapter, you can connect the position values of both pupils (left/rightPupilX,Y) among the face tracking factors with the Controller.
- [Sprite Motion Adapters](/products/kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters.md): You can select an appropriate Motion Adapter by taking into account the Controller and the Controller’s input (Motion data) that you’ll use.
- [EyeBlink & EyeBlinkAll](/products/kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters/eyeblink-and-eyeblinkall.md): Using the EyeBlink motion adapter, you can connect the size values of both eyes (left/rightEye) among the face tracking factors with the controller.
- [EyeBrow & EyeBrowAll](/products/kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters/eyebrow-and-eyebrowall.md): Using the Eyebrow motion adapter, you can connect the height values of both eyes (left/rightEyeBrow) among the face tracking factors with the Controller.
- [MouthSprite](/products/kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters/mouthsprite.md): Using the MouthSprite motion adapter, you can connect the size values of mouth (mouthX,Y) among the face tracking factors with the Controller.
- [Advanced documentation](/products/kit/make-animation/9.-apply-motion-tracking/advanced-documentation.md): These are documents describing the technical contents of MYTY Kit.
- [Mapper & Reducer](/products/kit/make-animation/9.-apply-motion-tracking/advanced-documentation/mapper-and-reducer.md): This document is an advanced document on the Mapper and Reducer.
- [Stabilizing method](/products/kit/make-animation/9.-apply-motion-tracking/advanced-documentation/stabilizing-method.md): This document is an advanced document on the algorithms of the stabilizing method.
- [10. Set up AR Face Mode](/products/kit/make-animation/10.-set-up-ar-face-mode.md)
- [Advanced Animation](/products/kit/make-animation/advanced-animation.md)
- [Physics 2D](/products/kit/make-animation/advanced-animation/physics-2d.md): This section describes how to create physics-based animations.
- [Sprite Masking](/products/kit/make-animation/advanced-animation/sprite-masking.md): This section describes how to mask sprites.
- [Idle Animation](/products/kit/make-animation/advanced-animation/idle-animation.md)
