# MYTY

## Welcome To MYTY

- [Welcome to MYTY](https://myty.gitbook.io/products/welcome-to-myty.md)

## MYTY Kit

- [GM, MYTY! 👐](https://myty.gitbook.io/products/kit/before-you-begin/gm-myty.md): Last Updated on Mar 2023
- [What is MYTY Kit?](https://myty.gitbook.io/products/kit/before-you-begin/what-is-myty-kit.md)
- [MYTY Kit System Requirements](https://myty.gitbook.io/products/kit/before-you-begin/myty-kit-system-requirements.md): Your computer must meet the minimum technical specifications outlined below to run and use MYTY Kit.
- [Prerequisites](https://myty.gitbook.io/products/kit/before-you-begin/prerequisites.md): The Docs assume some character animation, Unity, and Web3 knowledge.
- [MYTY Kit Glossary](https://myty.gitbook.io/products/kit/before-you-begin/myty-kit-glossary.md)
- [1. Prepare Illustration PSB](https://myty.gitbook.io/products/kit/getting-started/1.-prepare-illustration-psb.md)
- [Key Requirements](https://myty.gitbook.io/products/kit/getting-started/1.-prepare-illustration-psb/key-requirements.md)
- [Basics of Avatar Animation](https://myty.gitbook.io/products/kit/getting-started/1.-prepare-illustration-psb/basics-of-avatar-animation.md)
- [Recommended PSB file structure for Trait Mapper](https://myty.gitbook.io/products/kit/getting-started/1.-prepare-illustration-psb/recommended-psb-file-structure-for-trait-mapper.md)
- [2. Trait Mapping](https://myty.gitbook.io/products/kit/getting-started/2.-trait-mapping.md): This function is ideally utilized for PFP projects that were created by Generative Art.
- [Guide to MYTY Kit Trait Mapper](https://myty.gitbook.io/products/kit/getting-started/2.-trait-mapping/guide-to-myty-kit-trait-mapper.md)
- [New Field: Token ID](https://myty.gitbook.io/products/kit/getting-started/2.-trait-mapping/new-field-token-id.md): Last Updated on January 2023
- [3. Install Unity](https://myty.gitbook.io/products/kit/getting-started/3.-install-unity.md)
- [4. Import MYTY Kit](https://myty.gitbook.io/products/kit/getting-started/4.-import-myty-kit.md): This document explains how to import assets for MYTY Kit.
- [5. Import 2D Avatar Assets](https://myty.gitbook.io/products/kit/getting-started/5.-import-2d-avatar-assets.md)
- [6. Before Rigging](https://myty.gitbook.io/products/kit/make-animation/6.-before-rigging.md): This document has been updated along with MYTY Kit v1.0 release on October 2022.
- [7. Rigging in Sprite Editor](https://myty.gitbook.io/products/kit/make-animation/7.-rigging-in-sprite-editor.md): Describes the avatar rigging process in Unity. It mainly explains the basic principles, and has captioned video tutorials with captions.
- [Mesh in Unity](https://myty.gitbook.io/products/kit/make-animation/7.-rigging-in-sprite-editor/mesh-in-unity.md): This section describes the mesh you need to know to deform your sprites.
- [8. MYTY Kit Controllers](https://myty.gitbook.io/products/kit/make-animation/8.-myty-kit-controllers.md)
- [Bone 1D Controller](https://myty.gitbook.io/products/kit/make-animation/8.-myty-kit-controllers/bone-1d-controller.md): You can learn how to use the Bone 1D Controller through this page.
- [Bone 2D Controller](https://myty.gitbook.io/products/kit/make-animation/8.-myty-kit-controllers/bone-2d-controller.md): You can learn how to use the Bone 2D Controller through this page.
- [Sprite 1D Range Controller](https://myty.gitbook.io/products/kit/make-animation/8.-myty-kit-controllers/sprite-1d-range-controller.md): You can learn how to use the Sprite 1D Range Controller through this page.
- [Sprite 2D Nearest Controller](https://myty.gitbook.io/products/kit/make-animation/8.-myty-kit-controllers/sprite-2d-nearest-controller.md): You can learn how to use the Sprite 2D Nearest Controller through this page.
- [Rigged Sprite 2D Nearest Controller](https://myty.gitbook.io/products/kit/make-animation/8.-myty-kit-controllers/rigged-sprite-2d-nearest-controller.md): You can learn how to use the Rigged Sprite 2D Nearest Controller through this page.
- [9. Apply Motion Tracking](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking.md)
- [Character Movement](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/character-movement.md): This page explains the basic background of character movement.
- [Bone Motion Adapters](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters.md): You can select an appropriate Motion Adapter by taking into account the Controller and the Controller’s input (Motion data) that you’ll use.
- [Bone2D](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/bone2d.md): Bone2D Motion Adapter connects Bone Controllers to transform the bone on a plane by using two factors among the Joint Model's tracking data(XYZ).
- [BoneTiltOrPosition](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/bonetiltorposition.md): BoneTiltOrPosition Motion Adapter connects Bone Controllers to tilt or set the position of the bone by using one factor among the Joint Model's tracking data(XYZ).
- [EyeBlink & EyeBlinkAll](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/eyeblink-and-eyeblinkall.md): Using the EyeBlink motion adapter, you can connect the size values of both eyes (left/rightEye) among the face tracking factors with the controller.
- [EyeBrow & EyeBrowAll](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/eyebrow-and-eyebrowall.md): Using the Eyebrow motion adapter, you can connect the height values of both eyes (left/rightEyeBrow) among the face tracking factors with the Controller.
- [Pupil & PupilAll](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/pupil-and-pupilall.md): Using the Pupil motion adapter, you can connect the position values of both pupils (left/rightPupilX,Y) among the face tracking factors with the Controller.
- [Sprite Motion Adapters](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters.md): You can select an appropriate Motion Adapter by taking into account the Controller and the Controller’s input (Motion data) that you’ll use.
- [EyeBlink & EyeBlinkAll](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters/eyeblink-and-eyeblinkall.md): Using the EyeBlink motion adapter, you can connect the size values of both eyes (left/rightEye) among the face tracking factors with the controller.
- [EyeBrow & EyeBrowAll](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters/eyebrow-and-eyebrowall.md): Using the Eyebrow motion adapter, you can connect the height values of both eyes (left/rightEyeBrow) among the face tracking factors with the Controller.
- [MouthSprite](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters/mouthsprite.md): Using the MouthSprite motion adapter, you can connect the size values of mouth (mouthX,Y) among the face tracking factors with the Controller.
- [Advanced documentation](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/advanced-documentation.md): These are documents describing the technical contents of MYTY Kit.
- [Mapper & Reducer](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/advanced-documentation/mapper-and-reducer.md): This document is an advanced document on the Mapper and Reducer.
- [Stabilizing method](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/advanced-documentation/stabilizing-method.md): This document is an advanced document on the algorithms of the stabilizing method.
- [10. Set up AR Face Mode](https://myty.gitbook.io/products/kit/make-animation/10.-set-up-ar-face-mode.md)
- [Advanced Animation](https://myty.gitbook.io/products/kit/make-animation/advanced-animation.md)
- [Physics 2D](https://myty.gitbook.io/products/kit/make-animation/advanced-animation/physics-2d.md): This section describes how to create physics-based animations.
- [Sprite Masking](https://myty.gitbook.io/products/kit/make-animation/advanced-animation/sprite-masking.md): This section describes how to mask sprites.
- [Idle Animation](https://myty.gitbook.io/products/kit/make-animation/advanced-animation/idle-animation.md)
- [11. Export MYTY Avatar](https://myty.gitbook.io/products/kit/connect-with-myty-metaverse/11.-export-myty-avatar.md)
- [MYTY Avatar Viewer](https://myty.gitbook.io/products/kit/connect-with-myty-metaverse/11.-export-myty-avatar/myty-avatar-viewer.md)
- [Updates on File Export Format — Zip file](https://myty.gitbook.io/products/kit/connect-with-myty-metaverse/11.-export-myty-avatar/updates-on-file-export-format-zip-file.md)
- [12. Upload to Avatar Manager](https://myty.gitbook.io/products/kit/connect-with-myty-metaverse/12.-upload-to-avatar-manager.md): MYTY Avatars can be used in any MYTY Metaverse, including MYTY Camera.
- [Appendix](https://myty.gitbook.io/products/kit/appendix.md)
- [Mediapipe Extension](https://myty.gitbook.io/products/kit/appendix/mediapipe-extension.md)
- [MotionAdaptorPalette](https://myty.gitbook.io/products/kit/appendix/motionadaptorpalette.md)
- [About Us](https://myty.gitbook.io/products/kit/misc/about-us.md)
- [Troubleshooting & FAQ](https://myty.gitbook.io/products/kit/misc/troubleshooting-and-faq.md)
- [Change Log](https://myty.gitbook.io/products/kit/misc/change-log.md)
- [License](https://myty.gitbook.io/products/kit/misc/license.md)
- [License.md](https://myty.gitbook.io/products/kit/misc/license/license-md.md)
- [Legacy Documentation](https://myty.gitbook.io/products/kit/misc/legacy-documentation.md)
- [\[v0.1.0\] 4. Import MYTY Kit](https://myty.gitbook.io/products/kit/misc/legacy-documentation/v0.1.0-4.-import-myty-kit.md): This document explains how to import assets for the MYTY Kit.
- [\[v0.1.0\] 6. Before Rigging](https://myty.gitbook.io/products/kit/misc/legacy-documentation/v0.1.0-6.-before-rigging.md)
- [\[v0.1.0\] 9. Apply Motion Tracking](https://myty.gitbook.io/products/kit/misc/legacy-documentation/v0.1.0-9.-apply-motion-tracking.md)
- [\[v.0.1.0\] 11. Export MYTY Avatar](https://myty.gitbook.io/products/kit/misc/legacy-documentation/v.0.1.0-11.-export-myty-avatar.md): MYTY Avatars have AssetBundles that can support Android, iOS, Mac OS, and Windows environments. Use the AssetBundle Exporter to make your MYTY Avatars compatible with various platforms.

## MYTY SDK

- [MYTY SDK](https://myty.gitbook.io/products/sdk/myty-sdk.md): This tutorial provides a guideline to implement MYTY SDK into metaverse apps.
- [How to use MYTY SDK?](https://myty.gitbook.io/products/sdk/how-to-use-myty-sdk.md)
- [Create Unity Project](https://myty.gitbook.io/products/sdk/how-to-use-myty-sdk/create-unity-project.md)
- [Import MYTY Kit](https://myty.gitbook.io/products/sdk/how-to-use-myty-sdk/import-myty-kit.md): To use MYTY SDK, it requires MYTY Kit features to load avatars, so please install MYTY Kit.
- [Import MYTY SDK](https://myty.gitbook.io/products/sdk/how-to-use-myty-sdk/import-myty-sdk.md)
- [Build MYTY SDK](https://myty.gitbook.io/products/sdk/how-to-use-myty-sdk/build-myty-sdk.md)
- [Create Scene](https://myty.gitbook.io/products/sdk/how-to-use-myty-sdk/create-scene.md)
- [MYTY SDK Interface](https://myty.gitbook.io/products/sdk/myty-sdk-interface.md)
- [Load Avatar](https://myty.gitbook.io/products/sdk/myty-sdk-interface/load-avatar.md): Describe how to send message to Unity to load MYTY Avatar
- [Select Avatar](https://myty.gitbook.io/products/sdk/myty-sdk-interface/select-avatar.md): Describe how to send message to Unity to select loaded avatar
- [Choose View Mode](https://myty.gitbook.io/products/sdk/myty-sdk-interface/choose-view-mode.md): Describe how to send message to Unity to change view mode of MYTY Avatar
- [Control Avatar (Mediapipe)](https://myty.gitbook.io/products/sdk/myty-sdk-interface/control-avatar-mediapipe.md): Describe how to control MYTY Avatar movement with Mediapipe
- [Control Avatar (ARKit)](https://myty.gitbook.io/products/sdk/myty-sdk-interface/control-avatar-arkit.md): Describe how to control MYTY Avatar movement with ARKit
- [For Web Application](https://myty.gitbook.io/products/sdk/for-web-application.md)
- [Interacting with browser scripting](https://myty.gitbook.io/products/sdk/for-web-application/interacting-with-browser-scripting.md)
- [Integrate with React Project](https://myty.gitbook.io/products/sdk/for-web-application/integrate-with-react-project.md)
- [React Example](https://myty.gitbook.io/products/sdk/react-example.md)
- [Handle WebGL view & interaction](https://myty.gitbook.io/products/sdk/react-example/handle-webgl-view-and-interaction.md)
- [Choose Video Device for input](https://myty.gitbook.io/products/sdk/react-example/choose-video-device-for-input.md)
- [Handle Mediapipe Holistic](https://myty.gitbook.io/products/sdk/react-example/handle-mediapipe-holistic.md)
- [Capture & Record](https://myty.gitbook.io/products/sdk/react-example/capture-and-record.md)
- [For iOS Application](https://myty.gitbook.io/products/sdk/for-ios-application.md)
- [Interact with native iOS application](https://myty.gitbook.io/products/sdk/for-ios-application/interact-with-native-ios-application.md)
- [Integrate with Flutter Project](https://myty.gitbook.io/products/sdk/for-ios-application/integrate-with-flutter-project.md)
- [Trouble Shooting (Flutter Integration)](https://myty.gitbook.io/products/sdk/for-ios-application/trouble-shooting-flutter-integration.md)
- [Flutter Example](https://myty.gitbook.io/products/sdk/flutter-example.md)
- [Handle UnityWidget & interaction](https://myty.gitbook.io/products/sdk/flutter-example/handle-unitywidget-and-interaction.md)
- [Use ARKit Plugin](https://myty.gitbook.io/products/sdk/flutter-example/use-arkit-plugin.md)
- [Overview](https://myty.gitbook.io/products/sdk/avatar-registry-api/overview.md)
- [Getting Started](https://myty.gitbook.io/products/sdk/avatar-registry-api/getting-started.md): MYTY Avatar Registry provide a REST API.
- [Auth & Rate Limit](https://myty.gitbook.io/products/sdk/avatar-registry-api/auth-and-rate-limit.md)
- [Legacy - v0](https://myty.gitbook.io/products/sdk/avatar-registry-api/legacy-v0.md): MYTY Avatar Registry provide a REST API.
- [License Agreement](https://myty.gitbook.io/products/sdk/resources/license-agreement.md)
- [Version Note (SDK vs Kit)](https://myty.gitbook.io/products/sdk/resources/version-note-sdk-vs-kit.md)
- [Display Logo](https://myty.gitbook.io/products/sdk/resources/display-logo.md)

## MYTY Camera

- [What is MYTY Camera?](https://myty.gitbook.io/products/camera/gm/what-is-myty-camera.md): NFTs have been just profile pictures for way too long
- [Developed with MYTY SDK](https://myty.gitbook.io/products/camera/gm/developed-with-myty-sdk.md): For open metaverse
- [Trial (Free) Avatars](https://myty.gitbook.io/products/camera/gm/trial-free-avatars.md)
- [Avatar (Filter) Ownership](https://myty.gitbook.io/products/camera/gm/avatar-filter-ownership.md): NFT ownership = Avatar ownership
- [0. TL;DR](https://myty.gitbook.io/products/camera/getting-started/0.-tl-dr.md)
- [1. Download](https://myty.gitbook.io/products/camera/getting-started/1.-download.md)
- [2. Install](https://myty.gitbook.io/products/camera/getting-started/2.-install.md)
- [macOS (12.3 and later)](https://myty.gitbook.io/products/camera/getting-started/2.-install/macos-12.3-and-later.md)
- [Windows (7 and later)](https://myty.gitbook.io/products/camera/getting-started/2.-install/windows-7-and-later.md)
- [3. Open MYTY Camera](https://myty.gitbook.io/products/camera/getting-started/3.-open-myty-camera.md)
- [4. System Settings](https://myty.gitbook.io/products/camera/getting-started/4.-system-settings.md)
- [macOS (12.3 and later)](https://myty.gitbook.io/products/camera/getting-started/4.-system-settings/macos-12.3-and-later.md)
- [Windows (7 and later)](https://myty.gitbook.io/products/camera/getting-started/4.-system-settings/windows-7-and-later.md)
- [1. Adjust Device & Performance Settings](https://myty.gitbook.io/products/camera/how-to/1.-adjust-device-and-performance-settings.md)
- [2. Connect Wallet](https://myty.gitbook.io/products/camera/how-to/2.-connect-wallet.md)
- [Delegate Cash Guide](https://myty.gitbook.io/products/camera/how-to/2.-connect-wallet/delegate-cash-guide.md): Don't want to connect your cold wallet?
- [3. Select Avatar](https://myty.gitbook.io/products/camera/how-to/3.-select-avatar.md)
- [4. Use VR & AR Mode](https://myty.gitbook.io/products/camera/how-to/4.-use-vr-and-ar-mode.md)
- [5. Capture & Record Video](https://myty.gitbook.io/products/camera/how-to/5.-capture-and-record-video.md)
- [6. Motion Sensitivity Calibration](https://myty.gitbook.io/products/camera/how-to/6.-motion-sensitivity-calibration.md)
- [7. Connect to Apps (Google Meet, Zoom, Discord, etc.)](https://myty.gitbook.io/products/camera/how-to/7.-connect-to-apps-google-meet-zoom-discord-etc..md): Stream & video chat with your avatars
- [Most Asked Questions](https://myty.gitbook.io/products/camera/how-to/most-asked-questions.md)
