👨‍💻
MYTY
MYTY SDK
MYTY SDK
  • MYTY SDK
  • How to use MYTY SDK?
    • Create Unity Project
    • Import MYTY Kit
    • Import MYTY SDK
    • Build MYTY SDK
    • Create Scene
  • MYTY SDK Interface
    • Load Avatar
    • Select Avatar
    • Choose View Mode
    • Control Avatar (Mediapipe)
    • Control Avatar (ARKit)
  • For Web Application
    • Interacting with browser scripting
    • Integrate with React Project
  • React Example
    • Handle WebGL view & interaction
    • Choose Video Device for input
    • Handle Mediapipe Holistic
    • Capture & Record
  • For iOS Application
    • Interact with native iOS application
    • Integrate with Flutter Project
    • Trouble Shooting (Flutter Integration)
  • Flutter Example
    • Handle UnityWidget & interaction
    • Use ARKit Plugin
  • Avatar Registry(API)
    • Overview
    • Getting Started
    • Auth & Rate Limit
    • Legacy - v0
  • Resources
    • License Agreement
    • Version Note (SDK vs Kit)
    • Display Logo
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On this page
  • App Crashes (~AutoLock)
  • Undefined symbols
  1. For iOS Application

Trouble Shooting (Flutter Integration)

PreviousIntegrate with Flutter ProjectNextFlutter Example

Last updated 2 years ago

App Crashes (~AutoLock)

  1. In your Xcode project, open Product > Scheme > Edit Scheme

  1. In Tab Run > Diagnostics, disable Thread Performance Checker

  1. You can find more details about this issue below.

Undefined symbols

  1. This is the issue when NativeCallProxy in Unity project, is not referencing the right metadata

  2. To fix the issue, Restart UnityEditor and export build again.

  3. You can find more details about the issue below.

LogoUndefined symbols for architecture arm64: "_onUnitySceneLoaded" · Issue #221 · juicycleff/flutter-unity-view-widgetGitHub
LogoApp crashes on iOS16 with Xcode 14 · Issue #703 · juicycleff/flutter-unity-view-widgetGitHub
App Crashes at ~AutoLock