Build MYTY SDK

Configure Project through Dialog

  1. In the header tab, click MYTY SDK > Open Dialog

  2. Choose options suitable for your project

  1. Click Create Scene & Build and choose path for build.

  1. After clicking Choose button, it will start building automatically

  1. Once above step is completed, you will be able to locate build files under the path you specify.

Options for Dialog

Choose Platform

Selected environment will be used to build the avatars in the specified settings. As of April 2023, Web and Mobile(iOS) are supported

Choose 2D or 3D

Selected representation will be used for your application

Choose Motion Capture Solution

Choose which motion capture solution you're going to integrate for your application. To control avatars through motion captured inputs, we're now converting it into MotionTemplate, which is standard movements for MYTY Avatars

Mediapipe (Holistic)

If you're building a web application, you can refer to the page below to use Mediapipe

https://www.npmjs.com/package/@mediapipe/holistic

To learn more, please refer to the following section:

pageHandle Mediapipe Holistic

ARKit

If you're building a Flutter application, you can refer to the plugin below to use ARKit

To learn more, please refer to the following section:

pageUse ARKit Plugin

Build Result

Web

WebGL directory will be created in the path you specified. To integrate it with your React Project, refer to the section below

pageIntegrate with React Project

Mobile(iOS)

UnityLibrary directory will be created in the path you specified. To integrate it with your Flutter Project, refer to the section below

pageIntegrate with Flutter Project

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