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MYTY
MYTY SDK
MYTY SDK
  • MYTY SDK
  • How to use MYTY SDK?
    • Create Unity Project
    • Import MYTY Kit
    • Import MYTY SDK
    • Build MYTY SDK
    • Create Scene
  • MYTY SDK Interface
    • Load Avatar
    • Select Avatar
    • Choose View Mode
    • Control Avatar (Mediapipe)
    • Control Avatar (ARKit)
  • For Web Application
    • Interacting with browser scripting
    • Integrate with React Project
  • React Example
    • Handle WebGL view & interaction
    • Choose Video Device for input
    • Handle Mediapipe Holistic
    • Capture & Record
  • For iOS Application
    • Interact with native iOS application
    • Integrate with Flutter Project
    • Trouble Shooting (Flutter Integration)
  • Flutter Example
    • Handle UnityWidget & interaction
    • Use ARKit Plugin
  • Avatar Registry(API)
    • Overview
    • Getting Started
    • Auth & Rate Limit
    • Legacy - v0
  • Resources
    • License Agreement
    • Version Note (SDK vs Kit)
    • Display Logo
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On this page
  • Create Scene to Build Your Own
  • MessageHandler
  1. How to use MYTY SDK?

Create Scene

PreviousBuild MYTY SDKNextMYTY SDK Interface

Last updated 2 years ago

This section is for developers who want to customize Unity Project. If you are new to Unity and don't want to update the interface, skip to the next section

Create Scene to Build Your Own

  1. Follow the step above (Build MYTY SDK) except for the part clicking Create Scene & Build button.

  2. Instead, click Create Scene button, and you will notice that scene is created.

  1. You can check out the code and update it in a way you want to use

MessageHandler

This is the class responsible for interacting with Web or Mobile Application. You can modify this class to define more actions you want to include as interaction. See more in the sections below

MYTY SDK Interface
For Web Application
For iOS Application
Build MYTY SDK
Avatar Scene Created