MYTY Kit Glossary
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Term (A-Z) | Definition | Type |
---|---|---|
avatar
An avatar is a visual identity that can represent the user. There are no restrictions on its appearance. For example, an avatar can be humanoid, an animal, or even an object in appearance.
CC0
CC0 is an abbreviation for âCreative Commons 0â license. Works under the CC0 license can be used for commercial purposes without any restrictions, and derivative works and remixes can be created and used. Please refer to following this link for details.
generative art
Generative art is a genre of digital art, and refers to the art of creating images through an autonomous algorithm. Specifically, image elements and appearance rules between the elements are defined, and based on this, dozens to tens of thousands of images are automatically generated at random. NFT projects typically use this technique to generate a collection of 10,000 NFT images.
live avatar
A live avatar is an avatar that can visually reveal the userâs emotions, expressions, and movements through Motion Capture technology. All MYTY Avatars are live avatars.
PFP
PFP is an abbreviation for âProFile Picture,â and refers to an NFT image that can be used as a profile picture on social media platforms.
PFP avatar
A PFP avatar is an avatar that is made using a PFP as its original image.
PSB
PSB is an abbreviation for âPhotoShop Bigâ, and is Adobe Photoshopâs file format for large documents. Image files imported through MYTY Asset Importer must have the .PSB filename extension.
PSD
PSD is an abbreviation for âPhotoShop Documentâ, and is the default file format for Adobe Photoshop.
rigging
Rigging refers to the process of designing and creating an avatarâs bone(s), creating a mesh, and adjusting the weight(s). Rigging allows the avatarâs appearance to follow the bone(s) and move.
SDK
SDK is an abbreviation for Software Development Kit, and refers to a collection of tools that can be used to develop a software. MYTY Kit is an SDK.
MYTY Avatar Standard
MYTY Avatar Standard is a standard for creating live PFP avatars, as defined by MYTY. Avatars that follow this standard can be used within MYTY Metaverse.
MYTY
MYTY is both a brand and an open standard for avatars in the social metaverse.
MYTY Avatar
A MYTY Avatar is an avatar that conforms to MYTY Avatar standard, and is created through MYTY Kit.
MYTY Avatar Manager
MYTY Avatar Manager is a web application for registering and managing MYTY Avatars with MYTY Avatar Registry.
MYTY Avatar Registry
MYTY Avatar Registry is a database where MYTY Avatarsâ data structures and files are stored.
MYTY Camera
MYTY Camera is a MYTY-based camera filter app. A live avatar is applied to the userâs face as a filter, and it follows the userâs head movements and facial expression. It is one of MYTY Metaverse applications.
MYTY Community
MYTY Kit
MYTY Kit is an open collection of development tools (SDK) for creating MYTY Avatar(s) and MYTY Metaverse(s). It includes various tools and toolkits such as MYTY Avatar Registry and MYTY Avatar creation package.
MYTY Metaverse
MYTY Metaverse refers to any (social) metaverse application for MYTY Avatars, and is made using MYTY Kit. A key example is MYTY Camera.
Avatar Creator
An Avatar Creator is anyone who makes a MYTY Avatar. They are mainly animators who have made animations using tools such as Live2D, Spine, and Unity.
Avatar User
An Avatar User is any end-consumer who uses MYTY Avatars.
Metaverse Creator
A metaverse creator is anyone who makes a MYTY Metaverse. They are mainly developers, designers, and product managers who want to use MYTY Avatars in their applications.
OFF
OFF is the company behind MYTY.
asset
An asset is any object that appears in Unityâs Project panel, generally referred to as a File.
AR Face Mode
In AR Face Mode, you can use a live avatar that only covers your face similarly to Snapchat's AR Filter.
AssetBundle
An AssetBundle in Unity is an archive file containing platform-specific non-code assets (e.g. models, textures, prefabs, audio clips, entire scenes) that can be loaded at runtime. AssetBundles for MYTY Avatars contain sprites, skeletons, animation information, and more.
AssetBundle Exporter
The AssetBundle Exporter is a tool within MYTY Kit that allows you to export the created MYTY Avatar(s) as an AssetBundle.
avatar PSB File
An avatar PSB file is a PSB file that contains the image layers comprising the 2D PFP Avatars. It contains information such as the order between images, hierarchical structure, and blending mode.
Avatar Selector
The Avatar Selector is a tool that uses the Trait Mapping File to display all the Sprites of a particular PFP Avatar, based on the PFP Avatarâs Token ID. Inputting a Token ID value within the Avatar Selector will immediately change the displayed screen.
avatar traits
Avatar traits is the set of traits that a PFP Avatar has. It is also referred to as properties or attributes.
bone animation
Bone animation is a technique of expressing a characterâs movement by transforming its bone and transforming the sprite(s) (skin) bound to the bone. Bones can be transformed in three ways: rotation, position, and scale. This animation technique is useful when simulating joint movement.
Bone Controller
A Bone Controller is a tool that transforms the bone depending on the value of the input variable. MYTY Kit has two Bone Controllers: Bone 1D Controller for 1 input variable, and Bone 2D Controller for 2 input variables.
component
A component is any object that appears in Unity's Inspector panel. It includes various scripts.
Controller
Controller is a component in MYTY Kit, and refers to any tool that animates an Avatar by transforming the Bone or selecting a Sprite.
decomposition
Decomposition is the process of separating the original NFT image into multiple image layers, to express the avatarâs movement.
frame animation (Sprite Animation)
Frame animation is a technique of expressing movement by changing the expressed sprite. For this technique, sprites must exist as a collection. This technique is useful when the desired animation requires a change in graphic elements.
Full Virtual Mode
A virtual background is applied in Full Virtual Mode, and all body parts are expressed as avatars.
GameObject
A GameObject is an object that appears in Unity's Hierarchy panel.
MediaPipe
MediaPipe is Googleâs open source ML solution that analyzes the user's location information in the camera in real time and outputs the result as a bundle of 3D coordinates.
Motion Adapter
The Motion Adapter is a tool that defines animation according to Motion Data. The Motion Adapter processes motion data and connects it to a predefined controller.
MYTY Asset Importer
MYTY Asset Importer is a tool that imports the Avatar PSB File and the Trait Map File as assets, for MYTY Avatar creation.
original image / PNG Image
An original image refers to the original still image of an NFTâs metadata. This image may be used as a PFP.
skeleton
A skeleton is the bone group âplantedâ in sprites.
sprite
A sprite is an object in the form of a 2D image, and corresponds to each layer of the imported avatar PSB file in Unity. A 2D Avatar is a visual representation of a collection of sprites. In MYTY Kit, PSB files are converted into sprite collections by MYTY Asset Importer.
Sprite Controller
The Sprite Controller is a tool that expresses movement by choosing an appropriate sprite to display, depending on the value of the input variable. MYTY Kit has two Sprite Controllers: Sprite 1D Controller for 1 input variable, and Sprite 2D Controller for 2 input variables.
Sprite Library
A sprite library is an asset that references the imported avatar PSB file in Unity and organizes the sprites needed for frame animation as a library.
Trait Mapper
The Trait Mapper is a web service that allows for the easy creation of a Trait Mapping File. Using an NFT collectionâs address and avatar PSB file, the Trait Mapper takes an NFT collectionâs metadata about trait information and maps it to images within the avatar PSB file. As of February 2023, it only supports the Ethereum Mainnet.
trait mapping File
The trait mapping file is a JSON file containing information about the traits possessed by each Token ID in the NFT Collection. Here, information about each avatar trait is expressed as a path to the traitâs image within the avatar PSB file.