5. Import 2D Avatar Assets
Last updated
Last updated
In the header tab, choose MYTY Kit > Import 2D Avatar Asset
to open the Importer 2D Avatar Asset
window
Click the open
button next to the Trait mapping file
input box.
Locate the Trait mapping file
that you downloaded from 2. Trait Mapping and click Open
.
When you open the Trait mapping file
, a list of related PSB files
will be generated. For each file name
, click Browse
and enter the location of the PSB file
in question.
2. Once the locations of all PSB files
have been entered, click the Import
button to import all assets.
3. Import is complete. Press OK
to close window.
Imported PSB files can be found in the Project window. Choose Assets > MYTYAsset > ImportedAvatarAssets
.
2. Detailed settings of an imported PSB file
can be seen in the Inspector
window.
3. In the Inspector window’s Layer Import
section, check the Include Hidden Layers
and Use Layer Group
checkboxes.
4. In the Inspector window’s Platform Settings
section, change the Max Size
to 8192
.
5. Apply changes by clicking the Apply
button, located under the Inspector window’s Advanced
section.
1. In the PSB file’s Inspector window, change Texture > Filter Mode
to Point(no filter)
.
You can use the Hierarchy window’s AvatarSelector
object to preview each NFT Avatar ID
.
Try changing the Avatar ID
in the AvatarSelector
's Inspector window. The Avatar ID can be changed even when the project is playing.
Click the ◉ icon next to the Find with
box, search for the trait name you want to find, and select it.
If you click the Find next
button, the avatars containing the trait are displayed on Scene window in ID order.
Please configure your Avatar ID to the smallest number before clicking Find next.
2. In the PSB file’s Inspector window, change Platform Settings > Max Size
to 8192
.
3. Save changes by clicking the Apply
button below the Inspector window’s Advanced
section.
For more information on the PSB Importer, refer to the official
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