[v.0.1.0] 11. Export MYTY Avatar
MYTY Avatars have AssetBundles that can support Android, iOS, Mac OS, and Windows environments. Use the AssetBundle Exporter to make your MYTY Avatars compatible with various platforms.
๐ฅ Prerequisites
โ
The following four modules should be included in the Unity Editor.
Android Build Support
iOS Build Support
Mac Build Support (IL2CPP)
Windows Build Support (Mono)
If you have installed Unity Editor by following our installation guide on the 3. Install Unitypage, all required modules will already be installed.
Open the exporter window
Open the Avatar Exporter window by selecting
MYTY Kit > Export AssetBundle
in the header tab.The Root Controller and all Motion Adapters created for the scene will be automatically referenced and shown in the window.
Can't see the Root Controller or Motion Adapters? Refer to the pages below, and try again. You may need to create a new Root Controller object and Motion Adapters.
Create Root Controller ๐ 8. MYTY Kit Controllers
Create Motion Adapter ๐ [v0.1.0] 9. Apply Motion Tracking
AssetBundle Exporter window UI
File Name
: Give a name to the AssetBundle file to be exported.Avatar Selector
: The Avatar Selector object created in the current project is automatically included.Root Controllers
: The Root Controller created in the current project is automatically referenced.Motion Adapters
: The Motion Adapters created in the current project are automatically referenced.Export
: Export the AssetBundle.
Set Variables and Export Avatar AssetBundle
Create a
File Name
for the AssetBundle to be exported.Avatar Selector
,Root Controller
, andMotion Adapters
are automatically referenced and shown in the list. If the object(s) do not appear, click the โ button to the right of each input box to manually add the required object.Click
Export
to create the Avatar AssetBundle.Once export is complete, you can check the Android, iOS, Mac, and Windows versions of the Avatar AssetBundle in
Assets > ExportedBundle
in the Project window.
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