# Bone Motion Adapters

{% hint style="info" %}
Theoretically, Motion Adapters will allow you to take various motion data and freely connect them to different types of Controllers. But, we are still working through all animation possibilities with MYTY Kit. Changing the Motion Adapter prefabs provided in MYTY Kit may lead to **compatibility issues**.

If MYTY Kit doesn’t have an appropriate Motion Adapter for the animation that you’d like to make, [**please contact MYTY Team**](https://discord.com/invite/myty) through the Community channel or email.
{% endhint %}

## Bone2D

{% content-ref url="bone-motion-adapters/bone2d" %}
[bone2d](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/bone2d)
{% endcontent-ref %}

## BoneTiltOrPosition

{% content-ref url="bone-motion-adapters/bonetiltorposition" %}
[bonetiltorposition](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/bonetiltorposition)
{% endcontent-ref %}

## Eye

{% content-ref url="sprite-motion-adapters/eyeblink-and-eyeblinkall" %}
[eyeblink-and-eyeblinkall](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters/eyeblink-and-eyeblinkall)
{% endcontent-ref %}

{% content-ref url="sprite-motion-adapters/eyebrow-and-eyebrowall" %}
[eyebrow-and-eyebrowall](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/sprite-motion-adapters/eyebrow-and-eyebrowall)
{% endcontent-ref %}

{% content-ref url="bone-motion-adapters/pupil-and-pupilall" %}
[pupil-and-pupilall](https://myty.gitbook.io/products/kit/make-animation/9.-apply-motion-tracking/bone-motion-adapters/pupil-and-pupilall)
{% endcontent-ref %}
