Sprite 2D Nearest Controller
You can learn how to use the Sprite 2D Nearest Controller through this page.
Last updated
You can learn how to use the Sprite 2D Nearest Controller through this page.
Last updated
There is no hierarchy priority for Sprite Controller.
For instructions on how to create a Sprite 2D Nearest Controller, please refer here.
1. Open the Controller window by clicking the upper toolbar > MYTY Kit > Sprite 2D Nearest Controller
. If you drag and drop a tab into the Inspector window, you can use it together within the Inspector window.
2. After clicking the โ icon on the right side of the Controller input window, designate the Controller object you want to control on the Sprite 2D Controller panel.
3. Find the Sprite object
you want to control in the Hierarchy panel and select multiple objects.
4. Click the Add
button in the Controller Inspector window to add the relevant bone to the list of bones to be controlled.
5. Select Auto Load Labels
to automatically load Sprite Labels to frame animation.
6. Double-click each label and set the range in which the sprite with each label will be expressed. You can set the expression range of the Sprite by specifying the Min and Max values to match the input value.
7. By moving the pointer on the value panel, you can preview the frame animation according to the input value.
f the following error appears when multiple Sprite objects have been added, it means that the sub-layer names of the Sprite objects in the Animation Group of the PSB file are not the same as each other.