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MYTY Kit
  • 👋Before you begin
    • GM, MYTY! 👐
    • What is MYTY Kit?
    • MYTY Kit System Requirements
    • Prerequisites
    • MYTY Kit Glossary
  • ✍️Getting started
    • 1. Prepare Illustration PSB
      • Key Requirements
      • Basics of Avatar Animation
      • Recommended PSB file structure for Trait Mapper
    • 2. Trait Mapping
      • Guide to MYTY Kit Trait Mapper
      • New Field: Token ID
    • 3. Install Unity
    • 4. Import MYTY Kit
    • 5. Import 2D Avatar Assets
  • 🔮Make animation
    • 6. Before Rigging
    • 7. Rigging in Sprite Editor
      • Mesh in Unity
    • 8. MYTY Kit Controllers
      • Bone 1D Controller
      • Bone 2D Controller
      • Sprite 1D Range Controller
      • Sprite 2D Nearest Controller
      • Rigged Sprite 2D Nearest Controller
    • 9. Apply Motion Tracking
      • Character Movement
      • Bone Motion Adapters
        • Bone2D
        • BoneTiltOrPosition
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • Pupil & PupilAll
      • Sprite Motion Adapters
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • MouthSprite
      • Advanced documentation
        • Mapper & Reducer
        • Stabilizing method
    • 10. Set up AR Face Mode
    • Advanced Animation
      • Physics 2D
      • Sprite Masking
      • Idle Animation
  • 🤹Connect with MYTY Metaverse
    • 11. Export MYTY Avatar
      • MYTY Avatar Viewer
      • Updates on File Export Format — Zip file
    • 12. Upload to Avatar Manager
  • 🗂️MISC
    • About Us
    • Troubleshooting & FAQ
    • Change Log
    • License
      • License.md
    • Legacy Documentation
      • [v0.1.0] 4. Import MYTY Kit
      • [v0.1.0] 6. Before Rigging
      • [v0.1.0] 9. Apply Motion Tracking
      • [v.0.1.0] 11. Export MYTY Avatar
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  1. Make animation
  2. 8. MYTY Kit Controllers

Sprite 1D Range Controller

You can learn how to use the Sprite 1D Range Controller through this page.

PreviousBone 2D ControllerNextSprite 2D Nearest Controller

Last updated 2 years ago

There is no hierarchy priority for Sprite Controller.

For instructions on how to create a Sprite 1D Range Controller, please refer .

1. Open the Controller window by clicking the upper toolbar > MYTY Kit > Bone 2D Controller. If you drag and drop a tab into the Inspector window, you can use it together within the Inspector window.

2. Click the ◉ icon to the right of the Controller input box, and designate the Controller object you want to control on the Sprite 1D Controller panel.

3. Find the Sprite object you want to control in the Hierarchy panel and select them all.

4. Click the Add button in the Controller Inspector window to add all relevant sprites.

5. Select Auto Load Labels to automatically load Sprite Labels to frame animation.

6. Set the range in which the sprite with each label will be expressed. You can set the expression range of the Sprite by specifying the Min and Max values to match the input value.

7. By moving the Value slide, you can preview the frame animation according to the input value.

If the following error appears when multiple Sprite objects have been added, it means that the sub-layer names of the Sprite objects in the Animation Group of the PSB file are not the same as each other.

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Example screen of object selection - The object to which Sprite 1D Controller Component is applied appears.
Example screen - Sprite 1D Controller setting screen
Example screen - Image of pupils that change according to input data value