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MYTY Kit
  • 👋Before you begin
    • GM, MYTY! 👐
    • What is MYTY Kit?
    • MYTY Kit System Requirements
    • Prerequisites
    • MYTY Kit Glossary
  • ✍️Getting started
    • 1. Prepare Illustration PSB
      • Key Requirements
      • Basics of Avatar Animation
      • Recommended PSB file structure for Trait Mapper
    • 2. Trait Mapping
      • Guide to MYTY Kit Trait Mapper
      • New Field: Token ID
    • 3. Install Unity
    • 4. Import MYTY Kit
    • 5. Import 2D Avatar Assets
  • 🔮Make animation
    • 6. Before Rigging
    • 7. Rigging in Sprite Editor
      • Mesh in Unity
    • 8. MYTY Kit Controllers
      • Bone 1D Controller
      • Bone 2D Controller
      • Sprite 1D Range Controller
      • Sprite 2D Nearest Controller
      • Rigged Sprite 2D Nearest Controller
    • 9. Apply Motion Tracking
      • Character Movement
      • Bone Motion Adapters
        • Bone2D
        • BoneTiltOrPosition
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • Pupil & PupilAll
      • Sprite Motion Adapters
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • MouthSprite
      • Advanced documentation
        • Mapper & Reducer
        • Stabilizing method
    • 10. Set up AR Face Mode
    • Advanced Animation
      • Physics 2D
      • Sprite Masking
      • Idle Animation
  • 🤹Connect with MYTY Metaverse
    • 11. Export MYTY Avatar
      • MYTY Avatar Viewer
      • Updates on File Export Format — Zip file
    • 12. Upload to Avatar Manager
  • 🗂️MISC
    • About Us
    • Troubleshooting & FAQ
    • Change Log
    • License
      • License.md
    • Legacy Documentation
      • [v0.1.0] 4. Import MYTY Kit
      • [v0.1.0] 6. Before Rigging
      • [v0.1.0] 9. Apply Motion Tracking
      • [v.0.1.0] 11. Export MYTY Avatar
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On this page
  1. Make animation
  2. 8. MYTY Kit Controllers

Rigged Sprite 2D Nearest Controller

You can learn how to use the Rigged Sprite 2D Nearest Controller through this page.

PreviousSprite 2D Nearest ControllerNext9. Apply Motion Tracking

Last updated 2 years ago

Do not connect two or more Bone Controllers in the same hierarchy to one Bone at the same time.

For instructions on how to create a Rigged Sprite 2D Nearest Controller, please refer .

1. Open the Controller window by clicking the upper toolbar > MYTY Kit > Rigged Sprite 2D Nearest Controller. If you drag and drop a tab into the Inspector window, you can use it together within the Inspector window.

2. After clicking the ◉ icon on the right side of the Controller input window, designate the Controller object you want to control on the Rigged Sprite 2D Nearest Controller panel.

3. Find the Bone object you want to control in the Hierarchy panel and select multiple objects.

4. Click the Add button in the Controller Inspector window to add the relevant bone to the list of bones to be controlled. If you check the Recursive Selection, all child bones of the selected bone will be added to the panel.

5. After adding bone objects, Click the Anchor button and convert the panel to edit mode.

6. Move or transform bones properly, and set the rigged sprite's name in the Pivot Name input box.

7. Set the Pivot Position in which that sprite will be expressed. You can move the control handle(red dot) and copy its position directly by clinking Copy Position.

8. Click the Make New Pivot, and you can set the sprite pivot.

9. Repeat steps 6 to 8 as many times as desired. Select the pivot you want to delete and press the - button to delete the pivot from the pivots list.

10. By moving the pointer on the value panel, you can preview the animation according to the input value.

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