MYTY Kit Glossary
Have a question or an idea? If you have a question to ask or an idea to share, participate in MYTY Kit Community. Weād love to hear from you.š
Term (A-Z) | Definition | Type |
---|---|---|
avatar | An avatar is a visual identity that can represent the user. There are no restrictions on its appearance. For example, an avatar can be humanoid, an animal, or even an object in appearance. | General |
CC0 | CC0 is an abbreviation for āCreative Commons 0ā license. Works under the CC0 license can be used for commercial purposes without any restrictions, and derivative works and remixes can be created and used. Please refer to following this link for details. | General |
generative art | Generative art is a genre of digital art, and refers to the art of creating images through an autonomous algorithm. Specifically, image elements and appearance rules between the elements are defined, and based on this, dozens to tens of thousands of images are automatically generated at random. NFT projects typically use this technique to generate a collection of 10,000 NFT images. | General |
live avatar | A live avatar is an avatar that can visually reveal the userās emotions, expressions, and movements through Motion Capture technology. All MYTY Avatars are live avatars. | General |
PFP | PFP is an abbreviation for āProFile Picture,ā and refers to an NFT image that can be used as a profile picture on social media platforms. | General |
PFP avatar | A PFP avatar is an avatar that is made using a PFP as its original image. | General |
PSB | PSB is an abbreviation for āPhotoShop Bigā, and is Adobe Photoshopās file format for large documents. Image files imported through MYTY Asset Importer must have the .PSB filename extension. | General |
PSD | PSD is an abbreviation for āPhotoShop Documentā, and is the default file format for Adobe Photoshop. | General |
rigging | Rigging refers to the process of designing and creating an avatarās bone(s), creating a mesh, and adjusting the weight(s). Rigging allows the avatarās appearance to follow the bone(s) and move. | General |
SDK | SDK is an abbreviation for Software Development Kit, and refers to a collection of tools that can be used to develop a software. MYTY Kit is an SDK. | General |
MYTY Avatar Standard | MYTY Avatar Standard is a standard for creating live PFP avatars, as defined by MYTY. Avatars that follow this standard can be used within MYTY Metaverse. | MYTY |
MYTY | MYTY is both a brand and an open standard for avatars in the social metaverse. | MYTY |
MYTY Avatar | A MYTY Avatar is an avatar that conforms to MYTY Avatar standard, and is created through MYTY Kit. | MYTY |
MYTY Avatar Manager | MYTY Avatar Manager is a web application for registering and managing MYTY Avatars with MYTY Avatar Registry. | MYTY |
MYTY Avatar Registry | MYTY Avatar Registry is a database where MYTY Avatarsā data structures and files are stored. | MYTY |
MYTY Camera | MYTY Camera is a MYTY-based camera filter app. A live avatar is applied to the userās face as a filter, and it follows the userās head movements and facial expression. It is one of MYTY Metaverse applications. | MYTY |
MYTY Community | MYTY | |
MYTY Kit | MYTY Kit is an open collection of development tools (SDK) for creating MYTY Avatar(s) and MYTY Metaverse(s). It includes various tools and toolkits such as MYTY Avatar Registry and MYTY Avatar creation package. | MYTY |
MYTY Metaverse | MYTY Metaverse refers to any (social) metaverse application for MYTY Avatars, and is made using MYTY Kit. A key example is MYTY Camera. | MYTY |
Avatar Creator | An Avatar Creator is anyone who makes a MYTY Avatar. They are mainly animators who have made animations using tools such as Live2D, Spine, and Unity. | Stakeholder |
Avatar User | An Avatar User is any end-consumer who uses MYTY Avatars. | Stakeholder |
Metaverse Creator | A metaverse creator is anyone who makes a MYTY Metaverse. They are mainly developers, designers, and product managers who want to use MYTY Avatars in their applications. | Stakeholder |
OFF | OFF is the company behind MYTY. | Stakeholder |
asset | An asset is any object that appears in Unityās Project panel, generally referred to as a File. | MYTY Kit |
AR Face Mode | In AR Face Mode, you can use a live avatar that only covers your face similarly to Snapchat's AR Filter. | MYTY Kit |
AssetBundle | An AssetBundle in Unity is an archive file containing platform-specific non-code assets (e.g. models, textures, prefabs, audio clips, entire scenes) that can be loaded at runtime. AssetBundles for MYTY Avatars contain sprites, skeletons, animation information, and more. | MYTY Kit |
AssetBundle Exporter | The AssetBundle Exporter is a tool within MYTY Kit that allows you to export the created MYTY Avatar(s) as an AssetBundle. | MYTY Kit |
avatar PSB File | An avatar PSB file is a PSB file that contains the image layers comprising the 2D PFP Avatars. It contains information such as the order between images, hierarchical structure, and blending mode. | MYTY Kit |
Avatar Selector | The Avatar Selector is a tool that uses the Trait Mapping File to display all the Sprites of a particular PFP Avatar, based on the PFP Avatarās Token ID. Inputting a Token ID value within the Avatar Selector will immediately change the displayed screen. | MYTY Kit |
avatar traits | Avatar traits is the set of traits that a PFP Avatar has. It is also referred to as properties or attributes. | MYTY Kit |
bone animation | Bone animation is a technique of expressing a characterās movement by transforming its bone and transforming the sprite(s) (skin) bound to the bone. Bones can be transformed in three ways: rotation, position, and scale. This animation technique is useful when simulating joint movement. | MYTY Kit |
Bone Controller | A Bone Controller is a tool that transforms the bone depending on the value of the input variable. MYTY Kit has two Bone Controllers: Bone 1D Controller for 1 input variable, and Bone 2D Controller for 2 input variables. | MYTY Kit |
component | A component is any object that appears in Unity's Inspector panel. It includes various scripts. | MYTY Kit |
Controller | Controller is a component in MYTY Kit, and refers to any tool that animates an Avatar by transforming the Bone or selecting a Sprite. | MYTY Kit |
decomposition | Decomposition is the process of separating the original NFT image into multiple image layers, to express the avatarās movement. | MYTY Kit |
frame animation (Sprite Animation) | Frame animation is a technique of expressing movement by changing the expressed sprite. For this technique, sprites must exist as a collection. This technique is useful when the desired animation requires a change in graphic elements. | MYTY Kit |
Full Virtual Mode | A virtual background is applied in Full Virtual Mode, and all body parts are expressed as avatars. | MYTY Kit |
GameObject | A GameObject is an object that appears in Unity's Hierarchy panel. | MYTY Kit |
MediaPipe | MediaPipe is Googleās open source ML solution that analyzes the user's location information in the camera in real time and outputs the result as a bundle of 3D coordinates. | MYTY Kit |
Motion Adapter | The Motion Adapter is a tool that defines animation according to Motion Data. The Motion Adapter processes motion data and connects it to a predefined controller. | MYTY Kit |
MYTY Asset Importer | MYTY Asset Importer is a tool that imports the Avatar PSB File and the Trait Map File as assets, for MYTY Avatar creation. | MYTY Kit |
original image / PNG Image | An original image refers to the original still image of an NFTās metadata. This image may be used as a PFP. | MYTY Kit |
skeleton | A skeleton is the bone group āplantedā in sprites. | MYTY Kit |
sprite | A sprite is an object in the form of a 2D image, and corresponds to each layer of the imported avatar PSB file in Unity. A 2D Avatar is a visual representation of a collection of sprites. In MYTY Kit, PSB files are converted into sprite collections by MYTY Asset Importer. | MYTY Kit |
Sprite Controller | The Sprite Controller is a tool that expresses movement by choosing an appropriate sprite to display, depending on the value of the input variable. MYTY Kit has two Sprite Controllers: Sprite 1D Controller for 1 input variable, and Sprite 2D Controller for 2 input variables. | MYTY Kit |
Sprite Library | A sprite library is an asset that references the imported avatar PSB file in Unity and organizes the sprites needed for frame animation as a library. | MYTY Kit |
Trait Mapper | The Trait Mapper is a web service that allows for the easy creation of a Trait Mapping File. Using an NFT collectionās address and avatar PSB file, the Trait Mapper takes an NFT collectionās metadata about trait information and maps it to images within the avatar PSB file. As of February 2023, it only supports the Ethereum Mainnet. | MYTY Kit |
trait mapping File | The trait mapping file is a JSON file containing information about the traits possessed by each Token ID in the NFT Collection. Here, information about each avatar trait is expressed as a path to the traitās image within the avatar PSB file. | MYTY Kit |
Last updated