Idle Animation
Last updated
Last updated
Idle animations are animation loops that occur when the character is not performing any actions.
Common idle animations include but not limited to:
Looking around.
Sleeping/stretching/relaxing.
Reading a book/playing a video game.
Playing/fidgeting with objects.
Commenting on the ambiance.
Adjusting clothes/weapons.
Singing and/or dancing.
Flicking long hair if any
Entertaining themselves
Interacting with each other, if any
Getting impatient
MYTY Kit provides Frame Sequence 1D Adapter to support the sequential animation of sprites. As the name suggests, it is an adapter that takes a sprite 1D Controller as a target. With some configurations, this adapter outputs a single float value which varies on time and is used as an input for the target Controller.
Image of the inspector window of the adapter
Controller
: The target controller to apply loop animation
Start
: Start value of interval. It can be larger than the End value.
End
: End value of interval. It can be smaller than the Start value.
Repeat
: If this field is checked, the animation will loop forever.
Swing
: (Valid only if Repeat is checked) Specify how the output value repeats. Suppose that Start and End are 0 and 1.
If unchecked, the value moves from 0 to 1. After it hits the End value, the value goes to Start and continues to move to End. 0โฆ1โ0โฆ1
If checked, when the value hits the End, then the value moves back to the Start. 0โฆ1โ1โฆ0
Step Count
: Specify how many steps are included n the interval
Unit Time
: Determines a time interval for each step in seconds. Step Count * Unit Time
will be the duration of a single cycle of an animation.
Configure a sequence folder for idle animation in the animation folder of the PSB file
In 'Sprite Editor", assign a bone to VFX placeholder layer and sprites under Animation Group
Create an empty game object under 'Controller Group' and rename it according to your preference
Add component 'Sprite 1D Range Controller MSR' to game objects created in step 3
Open โSprite 1D Range Controllerโ and add place holder layer in โHierarchyโ and hit โAuto Load Labelsโ
Create an empty game object under 'Motion Adapter Group' or a group with component: 'Motion Adapter Group' and rename it according to your preference
Add component โFrame Sequence 1D Adapterโ in the game object created in step 6
Modify the settings within the 'Inspector' window to achieve the desired animation effect
Press the Play button to check the applied idle animation