11. Export MYTY Avatar
MYTY Avatars have AssetBundles that can support Standalone(Mac/Win), iOS, Android, and WebGL. Use the AssetBundle Exporter to make your MYTY Avatars compatible with various platforms.
AssetBundle compatibility has been increased in MYTY Kit v1.0. Exporting Avatar AssetBundle as iOS and WebGL platforms is possible. For documentation on the previous version, see here.
- Android Build Support
- iOS Build Support
- Mac Build Support (IL2CPP)
- WebGL Build Support
- Windows Build Support (Mono)
If you have installed Unity Editor by following our installation guide on the 3. Install Unitypage, all required modules will already be installed.
- 1.Open the Avatar Exporter window by selecting
MYTY Kit > Export AssetBundlein the header tab.
- 2.The Root Controller and all Motion Adapters created for the scene will be automatically referenced and shown in the window.
Can't see the Root Controller or Motion Adapters? Refer to the pages below, and try again. You may need to create a new Root Controller object and Motion Adapters.
File Name: Give a name to the AssetBundle file to be exported.
Avatar Selector: The Avatar Selector object created in the current project is automatically included.
Main Camera: The camera showing the Avatar.
Motion Template: The Motion Template containing Motion Data
AR Option: You can set whether to include AR Face Mode in AssetBundle or to extract AssetBundle only in AR Face mode.
Target Platform: You can choose which platform you want to export the AssetBundle for.
Root Controllers: The Root Controller created in the current project is automatically referenced.
Motion Adapters: The Motion Adapters created in the current project are automatically referenced.
Export: Export the AssetBundle.
- 1.Create a
File Namefor the AssetBundle to be exported.
Root Controllers, and
Motion Adaptersare automatically referenced and shown in the list. If the object(s) do not appear, click the ☉ button to the right of each input box to manually add the required object.
- 4.Choose the target platform for which you want to use the Avatar AssetBundle. If the target platform selection is disabled, see here.
Exportto create the Avatar AssetBundle.
- 6.Once the export is complete, you can check the Standalone(Mac/Win), Android, iOS, and WebGL versions of the Avatar AssetBundle in
Assets > MYTYAsset > ExportedBundlein the Project window.
Have a question or an idea? If you have a question to ask or an idea to share, participate in MYTY Kit Community. We’d love to hear from you.