๐ŸŽจ
MYTY
MYTY Kit
MYTY Kit
  • ๐Ÿ‘‹Before you begin
    • GM, MYTY! ๐Ÿ‘
    • What is MYTY Kit?
    • MYTY Kit System Requirements
    • Prerequisites
    • MYTY Kit Glossary
  • โœ๏ธGetting started
    • 1. Prepare Illustration PSB
      • Key Requirements
      • Basics of Avatar Animation
      • Recommended PSB file structure for Trait Mapper
    • 2. Trait Mapping
      • Guide to MYTY Kit Trait Mapper
      • New Field: Token ID
    • 3. Install Unity
    • 4. Import MYTY Kit
    • 5. Import 2D Avatar Assets
  • ๐Ÿ”ฎMake animation
    • 6. Before Rigging
    • 7. Rigging in Sprite Editor
      • Mesh in Unity
    • 8. MYTY Kit Controllers
      • Bone 1D Controller
      • Bone 2D Controller
      • Sprite 1D Range Controller
      • Sprite 2D Nearest Controller
      • Rigged Sprite 2D Nearest Controller
    • 9. Apply Motion Tracking
      • Character Movement
      • Bone Motion Adapters
        • Bone2D
        • BoneTiltOrPosition
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • Pupil & PupilAll
      • Sprite Motion Adapters
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • MouthSprite
      • Advanced documentation
        • Mapper & Reducer
        • Stabilizing method
    • 10. Set up AR Face Mode
    • Advanced Animation
      • Physics 2D
      • Sprite Masking
      • Idle Animation
  • ๐ŸคนConnect with MYTY Metaverse
    • 11. Export MYTY Avatar
      • MYTY Avatar Viewer
      • Updates on File Export Format โ€” Zip file
    • 12. Upload to Avatar Manager
  • ๐Ÿ—’๏ธAppendix
    • ๐Ÿ˜„Mediapipe Extension
    • ๐ŸŽจMotionAdaptorPalette
  • ๐Ÿ—‚๏ธMISC
    • About Us
    • Troubleshooting & FAQ
    • Change Log
    • License
      • License.md
    • Legacy Documentation
      • [v0.1.0] 4. Import MYTY Kit
      • [v0.1.0] 6. Before Rigging
      • [v0.1.0] 9. Apply Motion Tracking
      • [v.0.1.0] 11. Export MYTY Avatar
Powered by GitBook
On this page
  • ๐Ÿ”ฅ Prerequisites
  • โœ… The following five modules should be included in the Unity Editor.
  • Open the exporter window
  • AssetBundle Exporter window UI
  • Set Variables and Export Avatar AssetBundle
  • Test your AssetBundle with MYTY Avatar Viewer
  1. Connect with MYTY Metaverse

11. Export MYTY Avatar

PreviousIdle AnimationNextMYTY Avatar Viewer

Last updated 2 years ago

MYTY Avatars have AssetBundles that can support Standalone(Mac/Win), iOS, Android, and WebGL. Use the AssetBundle Exporter to make your MYTY Avatars compatible with various platforms.

AssetBundle compatibility has been increased in MYTY Kit v1.0. Exporting Avatar AssetBundle as iOS and WebGL platforms is possible. For documentation on the previous version, see .

๐Ÿ”ฅ Prerequisites

โœ… The following five modules should be included in the Unity Editor.

  • Android Build Support

  • iOS Build Support

  • Mac Build Support (IL2CPP)

  • WebGL Build Support

  • Windows Build Support (Mono)

If you have installed Unity Editor by following our installation guide on the 3. Install Unitypage, all required modules will already be installed.

Are these modules missing in Unity Editor?
  1. In the Installs tab of the Unity hub, click the โš™๏ธŽ icon next to the Unity Editor.

  2. Check the checkbox of the required module and click the Install button to add it.

Open the exporter window

  1. Open the Avatar Exporter window by selecting MYTY Kit > Export AssetBundle in the header tab.

  2. The Root Controller and all Motion Adapters created for the scene will be automatically referenced and shown in the window.

Can't see the Root Controller or Motion Adapters? Refer to the pages below, and try again. You may need to create a new Root Controller object and Motion Adapters.

AssetBundle Exporter window UI

  1. File Name: Give a name to the AssetBundle file to be exported.

  2. Avatar Selector: The Avatar Selector object created in the current project is automatically included.

  3. Main Camera: The camera showing the Avatar.

  4. Motion Template: The Motion Template containing Motion Data

  5. Target Platform: You can choose which platform you want to export the AssetBundle for.

  6. Root Controllers: The Root Controller created in the current project is automatically referenced.

  7. Motion Adapters: The Motion Adapters created in the current project are automatically referenced.

  8. Export: Export the AssetBundle.

Set Variables and Export Avatar AssetBundle

  1. Create a File Name for the AssetBundle to be exported.

  2. Avatar Selector, Main Camera, Motion Template, Root Controllers, and Motion Adapters are automatically referenced and shown in the list. If the object(s) do not appear, click the โ˜‰ button to the right of each input box to manually add the required object.

  3. Click Export to create the Avatar AssetBundle.

  4. Once the export is complete, you can check the Standalone(Mac/Win), Android, iOS, and WebGL versions of the Avatar AssetBundle in Assets > MYTYAsset > ExportedBundle in the Project window.

Test your AssetBundle with MYTY Avatar Viewer

Create Root Controller ๐Ÿ‘‰

Create Motion Adapter ๐Ÿ‘‰

AR Option: You can set whether to include in AssetBundle or to extract AssetBundle only in AR Face mode.

Set the AR Option if you want to or not. For more information on AR Face mode, please refer .

Choose the target platform for which you want to use the Avatar AssetBundle. If the target platform selection is disabled, see .

Have a question or an idea? If you have a question to ask or an idea to share, participate in . Weโ€™d love to hear from you.

๐Ÿคน
AR Face Mode
here
MYTY Avatar Viewer
๐Ÿ˜„
MYTY Kit Community
here
here
#1.-create-a-controllergroup
#3.-create-motion-adapter-group