๐ŸŽจ
MYTY
MYTY Kit
MYTY Kit
  • ๐Ÿ‘‹Before you begin
    • GM, MYTY! ๐Ÿ‘
    • What is MYTY Kit?
    • MYTY Kit System Requirements
    • Prerequisites
    • MYTY Kit Glossary
  • โœ๏ธGetting started
    • 1. Prepare Illustration PSB
      • Key Requirements
      • Basics of Avatar Animation
      • Recommended PSB file structure for Trait Mapper
    • 2. Trait Mapping
      • Guide to MYTY Kit Trait Mapper
      • New Field: Token ID
    • 3. Install Unity
    • 4. Import MYTY Kit
    • 5. Import 2D Avatar Assets
  • ๐Ÿ”ฎMake animation
    • 6. Before Rigging
    • 7. Rigging in Sprite Editor
      • Mesh in Unity
    • 8. MYTY Kit Controllers
      • Bone 1D Controller
      • Bone 2D Controller
      • Sprite 1D Range Controller
      • Sprite 2D Nearest Controller
      • Rigged Sprite 2D Nearest Controller
    • 9. Apply Motion Tracking
      • Character Movement
      • Bone Motion Adapters
        • Bone2D
        • BoneTiltOrPosition
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • Pupil & PupilAll
      • Sprite Motion Adapters
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • MouthSprite
      • Advanced documentation
        • Mapper & Reducer
        • Stabilizing method
    • 10. Set up AR Face Mode
    • Advanced Animation
      • Physics 2D
      • Sprite Masking
      • Idle Animation
  • ๐ŸคนConnect with MYTY Metaverse
    • 11. Export MYTY Avatar
      • MYTY Avatar Viewer
      • Updates on File Export Format โ€” Zip file
    • 12. Upload to Avatar Manager
  • ๐Ÿ—’๏ธAppendix
    • ๐Ÿ˜„Mediapipe Extension
    • ๐ŸŽจMotionAdaptorPalette
  • ๐Ÿ—‚๏ธMISC
    • About Us
    • Troubleshooting & FAQ
    • Change Log
    • License
      • License.md
    • Legacy Documentation
      • [v0.1.0] 4. Import MYTY Kit
      • [v0.1.0] 6. Before Rigging
      • [v0.1.0] 9. Apply Motion Tracking
      • [v.0.1.0] 11. Export MYTY Avatar
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  1. Getting started

1. Prepare Illustration PSB

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Last updated 2 years ago

To make a flat 2D illustration move, you need to define its movement and decompose it into image layers. This chapter describes how to prepare an avatar PSB file for MYTY Kit. Since an avatarโ€™s potential movement is limitless, this chapterโ€™s scope is limited to basic avatar animation.

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Key Requirements