5. Import 2D Avatar Assets
- In the header tab, choose
MYTY Kit > Import 2D Avatar Asset
to open theImporter 2D Avatar Asset
window

Choose MYTY Kit > Import 2D Avatar Asset
- 1.Click the
open
button next to theTrait mapping file
input box. - 2.

- 1.When you open the
Trait mapping file
, alist of related PSB files
will be generated. For eachfile name
, clickBrowse
and enter the location of thePSB file
in question.
If the PSB file and the trait mapping file are in the same folder, the location of the PSB file will be automatically entered.

A list of PSB files related to a trait mapping file. You can enter each PSB file’s location with the Browse button.
2. Once the locations of all
PSB files
have been entered, click the Import
button to import all assets.
A list of PSB files and their locations. You can use the Import button to import the files to the Project panel.

Import is complete. Press OK to close window.
3. Import is complete. Press
OK
to close window.Tutorial video - How to change the settings of imported PSB assets
- 1.Imported PSB files can be found in the Project window. Choose
Assets > MYTYAsset > ImportedAvatarAssets
.

2. Detailed settings of an imported
PSB file
can be seen in the Inspector
window.PSB files that have editable sprites have a right-arrow icon on top of the file icon.

A PSB file icon with a right-arrow icon.

Change the settings of imported PSP assets in the Inspector window. (Steps 3, 4, and 5)
3. In the Inspector window’s
Layer Import
section, check the Include Hidden Layers
and Use Layer Group
checkboxes.This includes all hidden layers of the PSB file, and enables the use of the layer structure.

Check all three checkboxes in the Layer Import section.
4. In the Inspector window’s
Platform Settings
section, change the Max Size
to 8192
.Max Size is the maximum resolution of images imported to Unity. It is recommended to set this to an optimum of 8192.

Change the Max Size to 8192 in Platform Settings
5. Apply changes by clicking the
Apply
button, located under the Inspector window’s Advanced
section.
Save changes by clicking the Apply button in the lower right.
1. In the PSB file’s Inspector window, change
Texture > Filter Mode
to Point(no filter)
.

2. In the PSB file’s Inspector window, change
Platform Settings > Max Size
to 8192
.

3. Save changes by clicking the
Apply
button below the Inspector window’s Advanced
section.


How to change settings for anti-aliasing a jagged PSB.

- You can use the Hierarchy window’s
AvatarSelector
object to preview eachNFT Avatar ID
. - Try changing the
Avatar ID
in theAvatarSelector
's Inspector window. The Avatar ID can be changed even when the project is playing.

A demonstration the Avatar Selector
- Click the ◉ icon next to the
Find with
box, search for the trait name you want to find, and select it. - If you click the
Find next
button, the avatars containing the trait are displayed on Scene window in ID order.
Please configure your Avatar ID to the smallest number before clicking Find next.

A demonstration the Trait Finder
Have a question or an idea?
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Last modified 2mo ago