🎨
MYTY
MYTY Kit
MYTY Kit
  • 👋Before you begin
    • GM, MYTY! 👐
    • What is MYTY Kit?
    • MYTY Kit System Requirements
    • Prerequisites
    • MYTY Kit Glossary
  • ✍️Getting started
    • 1. Prepare Illustration PSB
      • Key Requirements
      • Basics of Avatar Animation
      • Recommended PSB file structure for Trait Mapper
    • 2. Trait Mapping
      • Guide to MYTY Kit Trait Mapper
      • New Field: Token ID
    • 3. Install Unity
    • 4. Import MYTY Kit
    • 5. Import 2D Avatar Assets
  • 🔮Make animation
    • 6. Before Rigging
    • 7. Rigging in Sprite Editor
      • Mesh in Unity
    • 8. MYTY Kit Controllers
      • Bone 1D Controller
      • Bone 2D Controller
      • Sprite 1D Range Controller
      • Sprite 2D Nearest Controller
      • Rigged Sprite 2D Nearest Controller
    • 9. Apply Motion Tracking
      • Character Movement
      • Bone Motion Adapters
        • Bone2D
        • BoneTiltOrPosition
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • Pupil & PupilAll
      • Sprite Motion Adapters
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • MouthSprite
      • Advanced documentation
        • Mapper & Reducer
        • Stabilizing method
    • 10. Set up AR Face Mode
    • Advanced Animation
      • Physics 2D
      • Sprite Masking
      • Idle Animation
  • 🤹Connect with MYTY Metaverse
    • 11. Export MYTY Avatar
      • MYTY Avatar Viewer
      • Updates on File Export Format — Zip file
    • 12. Upload to Avatar Manager
  • 🗒️Appendix
    • 😄Mediapipe Extension
    • 🎨MotionAdaptorPalette
  • 🗂️MISC
    • About Us
    • Troubleshooting & FAQ
    • Change Log
    • License
      • License.md
    • Legacy Documentation
      • [v0.1.0] 4. Import MYTY Kit
      • [v0.1.0] 6. Before Rigging
      • [v0.1.0] 9. Apply Motion Tracking
      • [v.0.1.0] 11. Export MYTY Avatar
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On this page
  • 🔥 Prerequisites
  • ✅ The following four modules should be included in the Unity Editor.
  • Open the exporter window
  • AssetBundle Exporter window UI
  • Set Variables and Export Avatar AssetBundle
  1. MISC
  2. Legacy Documentation

[v.0.1.0] 11. Export MYTY Avatar

MYTY Avatars have AssetBundles that can support Android, iOS, Mac OS, and Windows environments. Use the AssetBundle Exporter to make your MYTY Avatars compatible with various platforms.

Previous[v0.1.0] 9. Apply Motion Tracking

Last updated 2 years ago

🔥 Prerequisites

✅ The following four modules should be included in the Unity Editor.

  • Android Build Support

  • iOS Build Support

  • Mac Build Support (IL2CPP)

  • Windows Build Support (Mono)

If you have installed Unity Editor by following our installation guide on the 3. Install Unitypage, all required modules will already be installed.

Are these modules missing in Unity Editor?
  1. In the Installs tab of the Unity hub, click the ⚙︎ icon next to the Unity Editor.

  2. Check the checkbox of the required module and click the Install button to add it.

Open the exporter window

  1. Open the Avatar Exporter window by selecting MYTY Kit > Export AssetBundle in the header tab.

  2. The Root Controller and all Motion Adapters created for the scene will be automatically referenced and shown in the window.

Can't see the Root Controller or Motion Adapters? Refer to the pages below, and try again. You may need to create a new Root Controller object and Motion Adapters.

Create Root Controller 👉 8. MYTY Kit Controllers

Create Motion Adapter 👉 [v0.1.0] 9. Apply Motion Tracking

AssetBundle Exporter window UI

  • File Name: Give a name to the AssetBundle file to be exported.

  • Avatar Selector: The Avatar Selector object created in the current project is automatically included.

  • Root Controllers: The Root Controller created in the current project is automatically referenced.

  • Motion Adapters: The Motion Adapters created in the current project are automatically referenced.

  • Export: Export the AssetBundle.

Set Variables and Export Avatar AssetBundle

  1. Create a File Name for the AssetBundle to be exported.

  2. Avatar Selector, Root Controller, and Motion Adapters are automatically referenced and shown in the list. If the object(s) do not appear, click the ☉ button to the right of each input box to manually add the required object.

  3. Click Export to create the Avatar AssetBundle.

  4. Once export is complete, you can check the Android, iOS, Mac, and Windows versions of the Avatar AssetBundle in Assets > ExportedBundle in the Project window.

Have a question or an idea? If you have a question to ask or an idea to share, participate in the . We’d love to hear from you.

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