Updates on File Export Format — Zip file
- 1.Create a
File Name
for the AssetBundle to be exported. - 2.
Avatar Selector
,Main Camera
,Motion Template
,Root Controllers
, andMotion Adapters
are automatically referenced and shown in the list. If the object(s) do not appear, click the ☉ button to the right of each input box to manually add the required object. - 3.
- 4.Choose the target platform for which you want to use the Avatar AssetBundle. If the target platform selection is disabled, see [here](https://myty.gitbook.io/myty-kit-guide/connect-with-myty-metaverse/11.-export-myty-avatar#the-following-four-modules-should-be-included-in-the-unity-editor.).
- 5.Click
Export
to create the Avatar AssetBundle. - 6.Once the export is complete, you can check the Standalone(Mac/Win), Android, iOS, and WebGL versions of the Avatar AssetBundle in
Assets > MYTYAsset > ExportedBundle
in the Project window.
MYTY Kit provides all versions of AssetBundle in the form of a compressed file starting from v1.0.2. Please upload the zip file when registering an avatar in the Avatar Registry.

AssetBundle file can be found in Assets > MYTYAsset > ExportedBundle

Upload the zip file when registering an avatar to Avatar Manager