๐ŸŽจ
MYTY
MYTY Kit
MYTY Kit
  • ๐Ÿ‘‹Before you begin
    • GM, MYTY! ๐Ÿ‘
    • What is MYTY Kit?
    • MYTY Kit System Requirements
    • Prerequisites
    • MYTY Kit Glossary
  • โœ๏ธGetting started
    • 1. Prepare Illustration PSB
      • Key Requirements
      • Basics of Avatar Animation
      • Recommended PSB file structure for Trait Mapper
    • 2. Trait Mapping
      • Guide to MYTY Kit Trait Mapper
      • New Field: Token ID
    • 3. Install Unity
    • 4. Import MYTY Kit
    • 5. Import 2D Avatar Assets
  • ๐Ÿ”ฎMake animation
    • 6. Before Rigging
    • 7. Rigging in Sprite Editor
      • Mesh in Unity
    • 8. MYTY Kit Controllers
      • Bone 1D Controller
      • Bone 2D Controller
      • Sprite 1D Range Controller
      • Sprite 2D Nearest Controller
      • Rigged Sprite 2D Nearest Controller
    • 9. Apply Motion Tracking
      • Character Movement
      • Bone Motion Adapters
        • Bone2D
        • BoneTiltOrPosition
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • Pupil & PupilAll
      • Sprite Motion Adapters
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • MouthSprite
      • Advanced documentation
        • Mapper & Reducer
        • Stabilizing method
    • 10. Set up AR Face Mode
    • Advanced Animation
      • Physics 2D
      • Sprite Masking
      • Idle Animation
  • ๐ŸคนConnect with MYTY Metaverse
    • 11. Export MYTY Avatar
      • MYTY Avatar Viewer
      • Updates on File Export Format โ€” Zip file
    • 12. Upload to Avatar Manager
  • ๐Ÿ—’๏ธAppendix
    • ๐Ÿ˜„Mediapipe Extension
    • ๐ŸŽจMotionAdaptorPalette
  • ๐Ÿ—‚๏ธMISC
    • About Us
    • Troubleshooting & FAQ
    • Change Log
    • License
      • License.md
    • Legacy Documentation
      • [v0.1.0] 4. Import MYTY Kit
      • [v0.1.0] 6. Before Rigging
      • [v0.1.0] 9. Apply Motion Tracking
      • [v.0.1.0] 11. Export MYTY Avatar
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  1. Connect with MYTY Metaverse
  2. 11. Export MYTY Avatar

Updates on File Export Format โ€” Zip file

PreviousMYTY Avatar ViewerNext12. Upload to Avatar Manager

Last updated 2 years ago

Set Variables and Export Avatar AssetBundle

  1. Create a File Name for the AssetBundle to be exported.

  2. Avatar Selector, Main Camera, Motion Template, Root Controllers, and Motion Adapters are automatically referenced and shown in the list. If the object(s) do not appear, click the โ˜‰ button to the right of each input box to manually add the required object.

  3. Set the AR Option if you want to or not. For more information on AR Face mode, please refer .

  4. Choose the target platform for which you want to use the Avatar AssetBundle. If the target platform selection is disabled, see [here](.

  5. Click Export to create the Avatar AssetBundle.

  6. Once the export is complete, you can check the Standalone(Mac/Win), Android, iOS, and WebGL versions of the Avatar AssetBundle in Assets > MYTYAsset > ExportedBundle in the Project window.

MYTY Kit provides all versions of AssetBundle in the form of a compressed file starting from v1.0.2. Please upload the zip file when registering an avatar in the Avatar Registry.

๐Ÿคน
here
https://myty.gitbook.io/myty-kit-guide/connect-with-myty-metaverse/11.-export-myty-avatar#the-following-four-modules-should-be-included-in-the-unity-editor.)
AssetBundle file can be found in Assets > MYTYAsset > ExportedBundle
Upload the zip file when registering an avatar to Avatar Manager