11. Export MYTY Avatar
Last updated
Last updated
MYTY Avatars have AssetBundles that can support Standalone(Mac/Win), iOS, Android, and WebGL. Use the AssetBundle Exporter to make your MYTY Avatars compatible with various platforms.
AssetBundle compatibility has been increased in MYTY Kit v1.0. Exporting Avatar AssetBundle as iOS and WebGL platforms is possible. For documentation on the previous version, see .
Android Build Support
iOS Build Support
Mac Build Support (IL2CPP)
WebGL Build Support
Windows Build Support (Mono)
If you have installed Unity Editor by following our installation guide on the page, all required modules will already be installed.
Open the Avatar Exporter window by selecting MYTY Kit > Export AssetBundle
in the header tab.
The Root Controller and all Motion Adapters created for the scene will be automatically referenced and shown in the window.
Can't see the Root Controller or Motion Adapters? Refer to the pages below, and try again. You may need to create a new Root Controller object and Motion Adapters.
File Name
: Give a name to the AssetBundle file to be exported.
Avatar Selector
: The Avatar Selector object created in the current project is automatically included.
Main Camera
: The camera showing the Avatar.
Motion Template
: The Motion Template containing Motion Data
Target Platform
: You can choose which platform you want to export the AssetBundle for.
Root Controllers
: The Root Controller created in the current project is automatically referenced.
Motion Adapters
: The Motion Adapters created in the current project are automatically referenced.
Export
: Export the AssetBundle.
Create a File Name
for the AssetBundle to be exported.
Avatar Selector
, Main Camera
, Motion Template
, Root Controllers
, and Motion Adapters
are automatically referenced and shown in the list. If the object(s) do not appear, click the โ button to the right of each input box to manually add the required object.
Click Export
to create the Avatar AssetBundle.
Once the export is complete, you can check the Standalone(Mac/Win), Android, iOS, and WebGL versions of the Avatar AssetBundle in Assets > MYTYAsset > ExportedBundle
in the Project window.
Create Root Controller ๐
Create Motion Adapter ๐
AR Option
: You can set whether to include in AssetBundle or to extract AssetBundle only in AR Face mode.
Set the AR Option if you want to or not. For more information on AR Face mode, please refer .
Choose the target platform for which you want to use the Avatar AssetBundle. If the target platform selection is disabled, see .
Have a question or an idea? If you have a question to ask or an idea to share, participate in . Weโd love to hear from you.