🎨
MYTY
MYTY Kit
MYTY Kit
  • 👋Before you begin
    • GM, MYTY! 👐
    • What is MYTY Kit?
    • MYTY Kit System Requirements
    • Prerequisites
    • MYTY Kit Glossary
  • ✍️Getting started
    • 1. Prepare Illustration PSB
      • Key Requirements
      • Basics of Avatar Animation
      • Recommended PSB file structure for Trait Mapper
    • 2. Trait Mapping
      • Guide to MYTY Kit Trait Mapper
      • New Field: Token ID
    • 3. Install Unity
    • 4. Import MYTY Kit
    • 5. Import 2D Avatar Assets
  • 🔮Make animation
    • 6. Before Rigging
    • 7. Rigging in Sprite Editor
      • Mesh in Unity
    • 8. MYTY Kit Controllers
      • Bone 1D Controller
      • Bone 2D Controller
      • Sprite 1D Range Controller
      • Sprite 2D Nearest Controller
      • Rigged Sprite 2D Nearest Controller
    • 9. Apply Motion Tracking
      • Character Movement
      • Bone Motion Adapters
        • Bone2D
        • BoneTiltOrPosition
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • Pupil & PupilAll
      • Sprite Motion Adapters
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • MouthSprite
      • Advanced documentation
        • Mapper & Reducer
        • Stabilizing method
    • 10. Set up AR Face Mode
    • Advanced Animation
      • Physics 2D
      • Sprite Masking
      • Idle Animation
  • 🤹Connect with MYTY Metaverse
    • 11. Export MYTY Avatar
      • MYTY Avatar Viewer
      • Updates on File Export Format — Zip file
    • 12. Upload to Avatar Manager
  • 🗒️Appendix
    • 😄Mediapipe Extension
    • 🎨MotionAdaptorPalette
  • 🗂️MISC
    • About Us
    • Troubleshooting & FAQ
    • Change Log
    • License
      • License.md
    • Legacy Documentation
      • [v0.1.0] 4. Import MYTY Kit
      • [v0.1.0] 6. Before Rigging
      • [v0.1.0] 9. Apply Motion Tracking
      • [v.0.1.0] 11. Export MYTY Avatar
Powered by GitBook
On this page
  1. Make animation
  2. 8. MYTY Kit Controllers

Bone 2D Controller

You can learn how to use the Bone 2D Controller through this page.

PreviousBone 1D ControllerNextSprite 1D Range Controller

Last updated 2 years ago

Do not connect two or more Bone Controllers in the same hierarchy to one Bone at the same time.

For instructions on how to create a Bone 2D Controller, please refer .

1. Open the Controller window by clicking the upper toolbar > MYTY Kit > Bone 2D Controller. If you drag and drop a tab into the Inspector window, you can use it together within the Inspector window.

2. After clicking the ◉ icon on the right side of the Controller input window, designate the Controller object you want to control on the Bone 2D Controller panel.

3. Find the bone you want to control from the Hierarchy panel and click it.

4. Click the Add button in the Controller Inspector window to add the selected bone to control it.

5. From now on, let's set the frontal state of the bone and the up, down, left, and right transform range. First of all, save the origin(frontal) state. Without doing anything, click the Origin button at the bottom.

6. The transform of the bone is expressed for each top, bottom, left, and right, the state value is saved by clicking the Up, Down, Left, and Right buttons respectively.

7. By moving the red dot in the control panel, you can check the movement according to the up, down, left, and right input values.

The gray button indicates that the transform information is not saved. When each button is pressed, the button is activated in green and the transform information is saved. If you press the button once more, it returns to the gray button again and the saved information is reset.

🔮
here
Example of object selection screen - The object to which Bone 2D Controller Component is applied appears.
Appearance of a default button with no saved information
Appearance of an activated button with stored information