🎨
MYTY
MYTY Kit
MYTY Kit
  • 👋Before you begin
    • GM, MYTY! 👐
    • What is MYTY Kit?
    • MYTY Kit System Requirements
    • Prerequisites
    • MYTY Kit Glossary
  • ✍️Getting started
    • 1. Prepare Illustration PSB
      • Key Requirements
      • Basics of Avatar Animation
      • Recommended PSB file structure for Trait Mapper
    • 2. Trait Mapping
      • Guide to MYTY Kit Trait Mapper
      • New Field: Token ID
    • 3. Install Unity
    • 4. Import MYTY Kit
    • 5. Import 2D Avatar Assets
  • 🔮Make animation
    • 6. Before Rigging
    • 7. Rigging in Sprite Editor
      • Mesh in Unity
    • 8. MYTY Kit Controllers
      • Bone 1D Controller
      • Bone 2D Controller
      • Sprite 1D Range Controller
      • Sprite 2D Nearest Controller
      • Rigged Sprite 2D Nearest Controller
    • 9. Apply Motion Tracking
      • Character Movement
      • Bone Motion Adapters
        • Bone2D
        • BoneTiltOrPosition
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • Pupil & PupilAll
      • Sprite Motion Adapters
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • MouthSprite
      • Advanced documentation
        • Mapper & Reducer
        • Stabilizing method
    • 10. Set up AR Face Mode
    • Advanced Animation
      • Physics 2D
      • Sprite Masking
      • Idle Animation
  • 🤹Connect with MYTY Metaverse
    • 11. Export MYTY Avatar
      • MYTY Avatar Viewer
      • Updates on File Export Format — Zip file
    • 12. Upload to Avatar Manager
  • 🗒️Appendix
    • 😄Mediapipe Extension
    • 🎨MotionAdaptorPalette
  • 🗂️MISC
    • About Us
    • Troubleshooting & FAQ
    • Change Log
    • License
      • License.md
    • Legacy Documentation
      • [v0.1.0] 4. Import MYTY Kit
      • [v0.1.0] 6. Before Rigging
      • [v0.1.0] 9. Apply Motion Tracking
      • [v.0.1.0] 11. Export MYTY Avatar
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  1. Make animation
  2. 8. MYTY Kit Controllers

Sprite 2D Nearest Controller

You can learn how to use the Sprite 2D Nearest Controller through this page.

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Last updated 2 years ago

There is no hierarchy priority for Sprite Controller.

For instructions on how to create a Sprite 2D Nearest Controller, please refer .

1. Open the Controller window by clicking the upper toolbar > MYTY Kit > Sprite 2D Nearest Controller. If you drag and drop a tab into the Inspector window, you can use it together within the Inspector window.

2. After clicking the ◉ icon on the right side of the Controller input window, designate the Controller object you want to control on the Sprite 2D Controller panel.

3. Find the Sprite object you want to control in the Hierarchy panel and select multiple objects.

4. Click the Add button in the Controller Inspector window to add the relevant bone to the list of bones to be controlled.

5. Select Auto Load Labels to automatically load Sprite Labels to frame animation.

6. Double-click each label and set the range in which the sprite with each label will be expressed. You can set the expression range of the Sprite by specifying the Min and Max values to match the input value.

7. By moving the pointer on the value panel, you can preview the frame animation according to the input value.

f the following error appears when multiple Sprite objects have been added, it means that the sub-layer names of the Sprite objects in the Animation Group of the PSB file are not the same as each other.

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Object selection example- The object to which the Sprite 2D Controller Component is applied is displayed.