Bone2D Motion Adapter connects Bone Controllers to transform the bone on a plane by using two factors among the Joint Model's tracking data(XYZ).
Bone Rotate2dAdaptor to the Hierarchy using
MotionAdaptorPalette. Refer to the document below for the details:
2. Click on the ◉icon next to a Joint input box and select the joint anchor template to be applied. MYTY Kit v1.0 provides the
Head anchor templateand
Chest anchor template.
If nothing appears when you click the ◉ icon, it may be due to the following: The DefaultMotionTemplate is not in the Hierarchy window
4. To set which Controller to connect the X-axis and Y-axis motion data, click the ◉ icon next to TargetController. ◉ icon will bring up a Controller list from which you can select an option.
5. When all the elements are set, press the
▶️(Play)button to check the avatar preview.
Is Damping: The latest input becomes more dominant than the older input.
Is Stabilizing: It enables to detection of the moment of arrival of new data, and it makes the stabilization process much more rigorous.
Is Use Damped Input To Stabilizer: Whether to use damped input as input for stabilizer
Damping Factor: If Damping Factor=1, then the algorithm is just average. If Damping Factor becomes larger, it means that the latest input becomes more dominant than the older input.
Damping Window: The amount of input data frames to configure the damping algorithm.
Stabilize Method: Which method to apply to stabilize algorithm.