🎨
MYTY
MYTY Kit
MYTY Kit
  • 👋Before you begin
    • GM, MYTY! 👐
    • What is MYTY Kit?
    • MYTY Kit System Requirements
    • Prerequisites
    • MYTY Kit Glossary
  • ✍️Getting started
    • 1. Prepare Illustration PSB
      • Key Requirements
      • Basics of Avatar Animation
      • Recommended PSB file structure for Trait Mapper
    • 2. Trait Mapping
      • Guide to MYTY Kit Trait Mapper
      • New Field: Token ID
    • 3. Install Unity
    • 4. Import MYTY Kit
    • 5. Import 2D Avatar Assets
  • 🔮Make animation
    • 6. Before Rigging
    • 7. Rigging in Sprite Editor
      • Mesh in Unity
    • 8. MYTY Kit Controllers
      • Bone 1D Controller
      • Bone 2D Controller
      • Sprite 1D Range Controller
      • Sprite 2D Nearest Controller
      • Rigged Sprite 2D Nearest Controller
    • 9. Apply Motion Tracking
      • Character Movement
      • Bone Motion Adapters
        • Bone2D
        • BoneTiltOrPosition
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • Pupil & PupilAll
      • Sprite Motion Adapters
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • MouthSprite
      • Advanced documentation
        • Mapper & Reducer
        • Stabilizing method
    • 10. Set up AR Face Mode
    • Advanced Animation
      • Physics 2D
      • Sprite Masking
      • Idle Animation
  • 🤹Connect with MYTY Metaverse
    • 11. Export MYTY Avatar
      • MYTY Avatar Viewer
      • Updates on File Export Format — Zip file
    • 12. Upload to Avatar Manager
  • 🗒️Appendix
    • 😄Mediapipe Extension
    • 🎨MotionAdaptorPalette
  • 🗂️MISC
    • About Us
    • Troubleshooting & FAQ
    • Change Log
    • License
      • License.md
    • Legacy Documentation
      • [v0.1.0] 4. Import MYTY Kit
      • [v0.1.0] 6. Before Rigging
      • [v0.1.0] 9. Apply Motion Tracking
      • [v.0.1.0] 11. Export MYTY Avatar
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On this page
  • Inspector window
  • How to use EyeBrow Motion Adapter
  • Advanced Options
  1. Make animation
  2. 9. Apply Motion Tracking
  3. Bone Motion Adapters

EyeBrow & EyeBrowAll

Using the Eyebrow motion adapter, you can connect the height values of both eyes (left/rightEyeBrow) among the face tracking factors with the Controller.

PreviousEyeBlink & EyeBlinkAllNextPupil & PupilAll

Last updated 2 years ago

For instructions on how to create an EyeBrow or EyeBrowAll Motion Adapter, please refer to 👉

Inspector window

How to use EyeBrow Motion Adapter

What is the difference between EyeBrow and EyeBrowAll Motion Adapters?

If you use the EyeBrow motion adapter, you can use the height values (left/rightEyeBrow) of both eyes separately. Using EyeBrowAll, you can combine the height values of both eyebrows and send them to one Controller.

1. Add Bone Eye Brow or Bone Eye Brow All Adaptor to the Hierarchy using MotionAdaptorPalette. Refer to the document below for the details:

2. Click on the ◉icon next to a Template input box and select the SimpleFaceParam template to be applied.

3. To set which Controller to connect the leftEyeBrow or rightEyeBrow motion data, click the ◉ icon next to TargetController. ◉ icon will bring up a Controller list from which you can select an option.

If nothing appears when you click the ◉ icon, it may be due to the following:

4. When all the elements are set, press the ▶️(Play) button to check the avatar preview.

Advanced Options

You can control the stabilizing method in the Advanced Options. To get more advanced information about this, refer to 👉 Stabilizing method.

  • Is Damping: The latest input becomes more dominant than the older input.

  • Is Stabilizing: It enables to detection of the moment of arrival of new data, and it makes the stabilization process much more rigorous.

  • Is Use Damped Input To Stabilizer: Whether to use damped input as input for stabilizer

  • Damping Factor: If Damping Factor=1, then the algorithm is just average. If Damping Factor becomes larger, it means that the latest input becomes more dominant than the older input.

  • Damping Window: The amount of input data frames to configure the damping algorithm.

  • Stabilize Method: Which method to apply to stabilize algorithm.

If nothing appears when you click the ◉ icon, it may be due to the following: The DefaultMotionTemplate or the MediapipeMotionPack prefab is not in the Hierarchy window → Check and

The appropriate Script(s) are not applied to the Controller → Check

🔮
🎨MotionAdaptorPalette
#2.-create-controller
#1.-add-defaultmotiontemplate
#2.-add-mediapipemotionpack
#4.-add-motion-adapters