EyeBlink & EyeBlinkAll
Using the EyeBlink motion adapter, you can connect the size values of both eyes (left/rightEye) among the face tracking factors with the controller.
Sprite Eye Blinkor
Sprite Eye Blink AllAdaptor to the Hierarchy using
MotionAdaptorPalette. Refer to the document below for the details:
2. Click on the ◉icon next to a Template input box and select the
SimpleFaceParamtemplate to be applied.
3. To set which Controller to connect the leftEye or rightEye motion data, click the ◉ icon next to TargetController. ◉ icon will bring up a Controller list from which you can select an option.
4. When all the elements are set, press the
▶️(Play)button to check the avatar preview.
Is Damping: The latest input becomes more dominant than the older input.
Is Stabilizing: It enables to detection of the moment of arrival of new data, and it makes the stabilization process much more rigorous.
Is Use Damped Input To Stabilizer: Whether to use damped input as input for stabilizer
Damping Factor: If Damping Factor=1, then the algorithm is just average. If Damping Factor becomes larger, it means that the latest input becomes more dominant than the older input.
Damping Window: The amount of input data frames to configure the damping algorithm.
Stabilize Method: Which method to apply to stabilize algorithm.