An avatar is a visual identity that can represent the user. There are no restrictions on its appearance. For example, an avatar can be humanoid, an animal, or even an object in appearance.
CC0 is an abbreviation for “Creative Commons 0” license. Works under the CC0 license can be used for commercial purposes without any restrictions, and derivative works and remixes can be created and used. Please refer to following this link for details.
Generative art is a genre of digital art, and refers to the art of creating images through an autonomous algorithm. Specifically, image elements and appearance rules between the elements are defined, and based on this, dozens to tens of thousands of images are automatically generated at random. NFT projects typically use this technique to generate a collection of 10,000 NFT images.
A live avatar is an avatar that can visually reveal the user’s emotions, expressions, and movements through Motion Capture technology. All MYTY Avatars are live avatars.
PFP is an abbreviation for “ProFile Picture,” and refers to an NFT image that can be used as a profile picture on social media platforms.
A PFP avatar is an avatar that is made using a PFP as its original image.
PSB is an abbreviation for “PhotoShop Big”, and is Adobe Photoshop’s file format for large documents. Image files imported through the MYTY Asset Importer must have the .PSB filename extension.
PSD is an abbreviation for “PhotoShop Document”, and is the default file format for Adobe Photoshop.
Rigging refers to the process of designing and creating an avatar’s bone(s), creating a mesh, and adjusting the weight(s). Rigging allows the avatar’s appearance to follow the bone(s) and move.
SDK is an abbreviation for Software Development Kit, and refers to a collection of tools that can be used to develop a software. The MYTY Kit is an SDK.
The MYTY Avatar Standard is a standard for creating live PFP avatars, as defined by MYTY. Avatars that follow this standard can be used within the MYTY Metaverse.
MYTY is both a brand and an open standard for avatars in the social metaverse.
A MYTY Avatar is an avatar that conforms to the MYTY Avatar standard, and is created through the MYTY Kit.
The MYTY Avatar Manager is a web application for registering and managing MYTY Avatars with the MYTY Avatar Registry.
The MYTY Avatar Registry is a database where MYTY Avatars’ data structures and files are stored.
The MYTY Camera is a MYTY-based camera filter app. A live avatar is applied to the user’s face as a filter, and it follows the user’s head movements and facial expression. It is one of the MYTY Metaverse applications.
The MYTY Community is a group to which all stakeholders within the MYTY Ecosystem belong.
The MYTY Kit is an open collection of development tools (SDK) for creating MYTY Avatar(s) and MYTY Metaverse(s). It includes various tools and toolkits such as the MYTY Avatar Registry and the MYTY Avatar creation package.
MYTY Metaverse refers to any (social) metaverse application for MYTY Avatars, and is made using the MYTY Kit. A key example is the MYTY Camera.
An Avatar Creator is anyone who makes a MYTY Avatar. They are mainly animators who have made animations using tools such as Live2D, Spine, and Unity.
An Avatar User is any end-consumer who uses MYTY Avatars.
A metaverse creator is anyone who makes a MYTY Metaverse. They are mainly developers, designers, and product managers who want to use MYTY Avatars in their applications.
OFF is the company behind MYTY.
An asset is any object that appears in Unity’s Project panel, generally referred to as a File.
In AR Face Mode, you can use a live avatar that only covers your face similarly to Snapchat's AR Filter.
An AssetBundle in Unity is an archive file containing platform-specific non-code assets (e.g. models, textures, prefabs, audio clips, entire scenes) that can be loaded at runtime. AssetBundles for MYTY Avatars contain sprites, skeletons, animation information, and more.
The AssetBundle Exporter is a tool within the MYTY Kit that allows you to export the created MYTY Avatar(s) as an AssetBundle.
An avatar PSB file is a PSB file that contains the image layers comprising the 2D PFP Avatars. It contains information such as the order between images, hierarchical structure, and blending mode.
The Avatar Selector is a tool that uses the Trait Mapping File to display all the Sprites of a particular PFP Avatar, based on the PFP Avatar’s Token ID. Inputting a Token ID value within the Avatar Selector will immediately change the displayed screen.
Avatar traits is the set of traits that a PFP Avatar has. It is also referred to as properties or attributes.
Bone animation is a technique of expressing a character’s movement by transforming its bone and transforming the sprite(s) (skin) bound to the bone. Bones can be transformed in three ways: rotation, position, and scale. This animation technique is useful when simulating joint movement.
A Bone Controller is a tool that transforms the bone depending on the value of the input variable. The MYTY Kit has two Bone Controllers: Bone 1D Controller for 1 input variable, and Bone 2D Controller for 2 input variables.
A component is any object that appears in Unity's Inspector panel. It includes various scripts.
Controller is a component in the MYTY Kit, and refers to any tool that animates an Avatar by transforming the Bone or selecting a Sprite.
Decomposition is the process of separating the original NFT image into multiple image layers, to express the avatar’s movement.
Frame animation is a technique of expressing movement by changing the expressed sprite. For this technique, sprites must exist as a collection. This technique is useful when the desired animation requires a change in graphic elements.
A virtual background is applied in Full Virtual Mode, and all body parts are expressed as avatars.
A GameObject is an object that appears in Unity's Hierarchy panel.
MediaPipe is Google’s open source ML solution that analyzes the user's location information in the camera in real time and outputs the result as a bundle of 3D coordinates.
The Motion Adapter is a tool that defines animation according to Motion Data. The Motion Adapter processes motion data and connects it to a predefined controller.
The MYTY Asset Importer is a tool that imports the Avatar PSB File and the Trait Map File as assets, for MYTY Avatar creation.
original image / PNG Image
An original image refers to the original still image of an NFT’s metadata. This image may be used as a PFP.
A skeleton is the bone group “planted” in sprites.
A sprite is an object in the form of a 2D image, and corresponds to each layer of the imported avatar PSB file in Unity. A 2D Avatar is a visual representation of a collection of sprites. In the MYTY Kit, PSB files are converted into sprite collections by the MYTY Asset Importer.
The Sprite Controller is a tool that expresses movement by choosing an appropriate sprite to display, depending on the value of the input variable. The MYTY Kit has two Sprite Controllers: Sprite 1D Controller for 1 input variable, and Sprite 2D Controller for 2 input variables.
A sprite library is an asset that references the imported avatar PSB file in Unity and organizes the sprites needed for frame animation as a library.
The Trait Mapper is a web service that allows for the easy creation of a Trait Mapping File. Using an NFT collection’s address and avatar PSB file, the Trait Mapper takes an NFT collection’s metadata about trait information and maps it to images within the avatar PSB file. The current version (v0.1) only supports the Ethereum Mainnet.
The trait mapping file is a JSON file containing information about the traits possessed by each Token ID in the NFT Collection. Here, information about each avatar trait is expressed as a path to the trait’s image within the avatar PSB file.