BoneTiltOrPosition

BoneTiltOrPosition Motion Adapter connects Bone Controllers to tilt or set the position of the bone by using one factor among the Joint Model's tracking data(XYZ).

Inspector window

How to use BoneTiltOrPosition Motion Adapter

1. In the Project window, go to Assets > MYTYKit > MotionAdapter > Bone, click and drag the BoneTiltOrPosition prefab into the MotionAdapterGroup object in the Hierarchy window. You can change the name of BoneTiltOrPosition object If you want to.

2. Click on the โ—‰icon next to a Joint input box and select the joint anchor template to be applied. MYTY Kit v1.0 provides the Head anchor template and Chest anchor template.

3. You can select which axis(Look At or Up) to use the motion data of the anchor template on the From input drop box. Learn more about the axis of motion here.

4. To set which Controller to connect the X-axis and Y-axis motion data, click the โ—‰ icon next to TargetController. โ—‰ icon will bring up a Controller list from which you can select an option.

If nothing appears when you click the โ—‰ icon, it may be due to the following:

5. When all the elements are set, press the โ–ถ๏ธ(Play) button to check the avatar preview.

Advanced Options

You can control the stabilizing method in the Advanced Options. To get more advanced information about this, refer to ๐Ÿ‘‰ Stabilizing method.

  • Is Damping: The latest input becomes more dominant than the older input.

  • Is Stabilizing: It enables to detection of the moment of arrival of new data, and it makes the stabilization process much more rigorous.

  • Is Use Damped Input To Stabilizer: Whether to use damped input as input for stabilizer

  • Damping Factor: If Damping Factor=1, then the algorithm is just average. If Damping Factor becomes larger, it means that the latest input becomes more dominant than the older input.

  • Damping Window: The amount of input data frames to configure the damping algorithm.

  • Stabilize Method: Which method to apply to stabilize algorithm.

Last updated