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MYTY Kit
  • 👋Before you begin
    • GM, MYTY! 👐
    • What is MYTY Kit?
    • MYTY Kit System Requirements
    • Prerequisites
    • MYTY Kit Glossary
  • ✍️Getting started
    • 1. Prepare Illustration PSB
      • Key Requirements
      • Basics of Avatar Animation
      • Recommended PSB file structure for Trait Mapper
    • 2. Trait Mapping
      • Guide to MYTY Kit Trait Mapper
      • New Field: Token ID
    • 3. Install Unity
    • 4. Import MYTY Kit
    • 5. Import 2D Avatar Assets
  • 🔮Make animation
    • 6. Before Rigging
    • 7. Rigging in Sprite Editor
      • Mesh in Unity
    • 8. MYTY Kit Controllers
      • Bone 1D Controller
      • Bone 2D Controller
      • Sprite 1D Range Controller
      • Sprite 2D Nearest Controller
      • Rigged Sprite 2D Nearest Controller
    • 9. Apply Motion Tracking
      • Character Movement
      • Bone Motion Adapters
        • Bone2D
        • BoneTiltOrPosition
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • Pupil & PupilAll
      • Sprite Motion Adapters
        • EyeBlink & EyeBlinkAll
        • EyeBrow & EyeBrowAll
        • MouthSprite
      • Advanced documentation
        • Mapper & Reducer
        • Stabilizing method
    • 10. Set up AR Face Mode
    • Advanced Animation
      • Physics 2D
      • Sprite Masking
      • Idle Animation
  • 🤹Connect with MYTY Metaverse
    • 11. Export MYTY Avatar
      • MYTY Avatar Viewer
      • Updates on File Export Format — Zip file
    • 12. Upload to Avatar Manager
  • 🗂️MISC
    • About Us
    • Troubleshooting & FAQ
    • Change Log
    • License
      • License.md
    • Legacy Documentation
      • [v0.1.0] 4. Import MYTY Kit
      • [v0.1.0] 6. Before Rigging
      • [v0.1.0] 9. Apply Motion Tracking
      • [v.0.1.0] 11. Export MYTY Avatar
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  • 🔥 Key Requirements for MYTY Kit!
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  • FAQ
  1. Getting started
  2. 1. Prepare Illustration PSB

Key Requirements

🔥 Key Requirements for MYTY Kit!

✅ Set the resolution to at least 72dpi

  • Ensure that avatar image resolution is at least 72dpi.

✅ Save as PSB

  • Choose File > Save as... and choose Large document format from the Format menu.

  • It is recommended that you delete any layers that you won’t be using. The Layer Masking function is not supported in MYTY Kit.

✅ Decompose elements of bone animation into layers

  • For example, if you want to simulate the head-neck joint movement, separate the face from the neck and make an image layer for each.

  • Each layer must be bound to at least 1 bone.

✅ Group layers for frame animation

  • All image layers (sprites) involved in a particular frame animation must be duplicated and grouped together under a separate parent folder titled “Animation.”

  • All image layers and folders under the “Animation” folder must retain the same organizational hierarchy as the original it was duplicated from.

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FAQ

Previous1. Prepare Illustration PSBNextBasics of Avatar Animation

Last updated 2 years ago

✍️
Basics of Avatar Animation
Troubleshooting & FAQ