Project window
, go to the Inspector window
, and under the General section, click on the Open Sprite Editor
button. This will display which Sprites the avatar is made of.Sprite Editor ▼
and select Skinning Editor
to start rigging.Visibility tab
in the upper right corner, you will see the PSB file's Bone and Sprite information.Bones
section of the left tool tab, and click Create Bone.
Create Bone
and hovering over the parent bone.Weights section
of the left tool tab, click Auto Weights
to automatically set weight(s) to the visible sprite(s) based on the positional relationship between the sprite(s) and the bone.Pose section
of the left tool tab, click Preview Pose
and move a bone to confirm that its bound sprite(s) move as you had intended.Weight Slider
or Weight Brush
Weight Brush
or Weight Slider
.Weight Brush
from the Weights section
of the left tool tab.Weight Slider
tool from the left tool tab.Weight Slider window
on the right, slide the Amount
up to 1.Rigid Body Component
and the Character Joint Component
to make its hair bones vibrate along with head movements.